KSMRF (Contagious Gaming) Cash Conversion Cycle: 0.00 (As of Dec. 2025)


What is Contagious Gaming Cash Conversion Cycle?

Contagious Gaming KSMRF -72.00% Cash Conversion Cycle is 0.00 as of Dec. 2025.

Cash Conversion Cycle is one of several measures of management effectiveness. It equals Days Sales Outstanding + Days Inventory - Days Payable.

Contagious Gaming's Days Sales Outstanding for the three months ended in Dec. 2025 was 0.
Contagious Gaming's Days Inventory for the three months ended in Dec. 2025 was 0.
Contagious Gaming's Days Payable for the three months ended in Dec. 2025 was 0.
Therefore, Contagious Gaming's Cash Conversion Cycle (CCC) for the three months ended in Dec. 2025 was 0.00.


Contagious Gaming  (OTCPK:KSMRF) Cash Conversion Cycle Explanation

Generally, the lower this number is, the better for the company. Although it should be combined with other metrics (such as ROE % and ROA %), it can be especially useful for comparing close competitors, because the company with the lowest CCC is often the one with better management.


Be Aware

CCC is most effective with retail-type companies, which have inventories that are sold to customers. Consulting businesses, software companies and insurance companies are all examples of companies for whom this metric is meaningless.

The CCC is one of several tools that can help you evaluate management, especially if it is calculated for several consecutive time periods and for several competitors. Decreasing or steady CCCs are good, while rising ones should motivate you to dig a bit deeper.


Contagious Gaming Cash Conversion Cycle Related Terms


Contagious Gaming Cash Conversion Cycle Historical Data

* Premium members only.

The historical data trend for Contagious Gaming's Cash Conversion Cycle can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Contagious Gaming Cash Conversion Cycle Chart

Contagious Gaming Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Cash Conversion Cycle
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

Contagious Gaming Quarterly Data
Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25
Cash Conversion Cycle Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

KSMRF vs BHATF, FRZT, MGAM: Cash Conversion Cycle Comparison

For the Electronic Gaming & Multimedia subindustry, Contagious Gaming's Cash Conversion Cycle, along with its competitors' market caps and Cash Conversion Cycle data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Contagious Gaming Cash Conversion Cycle vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Contagious Gaming's Cash Conversion Cycle distribution charts can be found below:

* The bar in red indicates where Contagious Gaming's Cash Conversion Cycle falls into.



Contagious Gaming Cash Conversion Cycle Calculation

Cash Conversion Cycle (CCC) measures how fast a company can convert cash on hand into even more cash on hand. This metric looks at the amount of time needed to sell inventory, the amount of time needed to collect receivables and the length of time the company is afforded to pay its bills without incurring penalties.

Cash Conversion Cycle is one of several measures of management effectiveness.

Contagious Gaming's Cash Conversion Cycle for the fiscal year that ended in Mar. 2025 is calculated as

Cash Conversion Cycle=Days Sales Outstanding +Days Inventory-Days Payable
=0+0-0
=0.00

Contagious Gaming's Cash Conversion Cycle for the quarter that ended in Dec. 2025 is calculated as:

Cash Conversion Cycle=Days Sales Outstanding+Days Inventory-Days Payable
=0+0-0
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Cash Conversion Cycle →
What does a Cash Conversion Cycle of 0.00 mean?
Contagious Gaming (KSMRF) has a Cash Conversion Cycle of 0.00 as of Dec. 2025. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Contagious Gaming and its competitors.
Is Contagious Gaming's Cash Conversion Cycle too high?
Contagious Gaming's current Cash Conversion Cycle is 0.00.
How does Contagious Gaming's Cash Conversion Cycle compare to BHATF and FRZT?
Contagious Gaming's Cash Conversion Cycle of 0.00 can be compared against companies in the Interactive Media industry. The industry median Cash Conversion Cycle is 18.31. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cash Conversion Cycle for an Interactive Media company?
The median Cash Conversion Cycle among Interactive Media companies is 18.31, based on 548 companies in the industry. Companies in the top quartile (top 25%) have a Cash Conversion Cycle significantly above this median, while those in the bottom quartile fall well below. However, Cash Conversion Cycle should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cash Conversion Cycle mean?
A high Cash Conversion Cycle can signal that a stock is expensive relative to its fundamentals. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Contagious Gaming and its competitors. For the Interactive Media industry, the median Cash Conversion Cycle is 18.31 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Contagious Gaming's current Cash Conversion Cycle is 0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Contagious Gaming stock overvalued right now?
Contagious Gaming (KSMRF) has a current Cash Conversion Cycle of 0.00. The current Cash Conversion Cycle is 0.00. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cash Conversion Cycle calculated?
Cash Conversion Cycle is calculated from a company's financial statements. For Contagious Gaming (KSMRF), the current Cash Conversion Cycle is 0.00 as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Contagious Gaming Business Description

Address 789 West Pender Street, Suite 800, Vancouver, BC, CAN, V6C 1H2
Contagious Gaming Inc is principally engaged in the development and production of video games software solutions, game application interface, payment systems interface, data feed handler, affiliate management, presentation layer, and lottery markets. The Company is in the business of developing software solutions for regulated gaming and lottery markets. The Company is currently focused on capitalizing on its proprietary digital instant lottery content while pursuing other opportunities to grow the business through potential transactions.