KSMRF (Contagious Gaming) Days Inventory: 0.00 (As of Dec. 2025)


What is Contagious Gaming Days Inventory?

Contagious Gaming KSMRF -72.00% Days Inventory is 0.00 as of Dec. 2025. Among 233 Interactive Media companies, Contagious Gaming ranks worse than 429184.12% on this metric.

Days Inventory is also known as Days Sales of Inventory (DSI). Contagious Gaming's Average Total Inventories for the three months ended in Dec. 2025 was $0.00 Mil. Contagious Gaming's Cost of Goods Sold for the three months ended in Dec. 2025 was $0.00 Mil.

The historical rank and industry rank for Contagious Gaming's Days Inventory or its related term are showing as below:

During the past 13 years, Contagious Gaming's highest Days Inventory was 25.26. The lowest was 13.62. And the median was 19.44.

KSMRF's Days Inventory is not ranked *
in the Interactive Media industry.
Industry Median: 18.69
* Ranked among companies with meaningful Days Inventory only.

Contagious Gaming's Days Inventory stayed the same from Dec. 2024 (0.00) to Dec. 2025 (0.00).

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.


Contagious Gaming  (OTCPK:KSMRF) Days Inventory Explanation

Days Inventory indicates the liquidity of the inventory. Generally, a lower Days Inventory is preferred as it indicates a shorter duration to clear off the inventory. An increase of the ratio may indicate the company's sales slowed. Similar ratios related to Days Inventory are:

1. Inventory Turnover measures how fast the company turns over its inventory within a year.

Contagious Gaming's Inventory Turnover for the three months ended in Dec. 2025 is calculated as

2. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Contagious Gaming's Inventory to Revenue for the three months ended in Dec. 2025 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

A lot of business are seasonable. It makes more sense to compare Days Inventory from the same period in the previous year instead of from the previous quarter.


Contagious Gaming Days Inventory Related Terms


Contagious Gaming Days Inventory Historical Data

* Premium members only.

The historical data trend for Contagious Gaming's Days Inventory can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Contagious Gaming Days Inventory Chart

Contagious Gaming Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Days Inventory
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

Contagious Gaming Quarterly Data
Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25
Days Inventory Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

KSMRF vs BHATF, FRZT, MGAM: Days Inventory Comparison

For the Electronic Gaming & Multimedia subindustry, Contagious Gaming's Days Inventory, along with its competitors' market caps and Days Inventory data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Contagious Gaming Days Inventory vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Contagious Gaming's Days Inventory distribution charts can be found below:

* The bar in red indicates where Contagious Gaming's Days Inventory falls into.



Contagious Gaming Days Inventory Calculation

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Contagious Gaming's Days Inventory for the fiscal year that ended in Mar. 2025 is calculated as

Days Inventory (A: Mar. 2025 )
=Average Total Inventories / Cost of Goods Sold*Days in Period
=( (Total Inventories (A: Mar. 2024 ) + Total Inventories (A: Mar. 2025 )) / count ) / Cost of Goods Sold (A: Mar. 2025 )*Days in Period
=( (0 + 0) / 1 ) / 0*365
=0 / 0*365
=N/A

Contagious Gaming's Days Inventory for the quarter that ended in Dec. 2025 is calculated as:

Days Inventory (Q: Dec. 2025 )
=Average Total Inventories / Cost of Goods Sold*Days in Period
=( (Total Inventories (Q: Sep. 2025 ) + Total Inventories (Q: Dec. 2025 )) / count ) / Cost of Goods Sold (Q: Dec. 2025 )*Days in Period
=( (0 + 0) / 1 ) / 0*365 / 4
=0 / 0*365 / 4
=N/A

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Days Inventory →
What does a Days Inventory of 0.00 mean?
Contagious Gaming (KSMRF) has a Days Inventory of 0.00 as of Dec. 2025. Days inventory represents the average amount of days a company holds inventory before selling it. View historical data on Contagious Gaming and its competitors. Over the past decade, Contagious Gaming's Days Inventory has ranged from 13.62 to 25.26. According to the industry distribution chart, Contagious Gaming ranks #999999 out of 233 companies in the Interactive Media industry.
Is Contagious Gaming's Days Inventory too high?
Contagious Gaming's current Days Inventory is 0.00. Over the past 10 years, this metric has ranged from a low of 13.62 to a high of 25.26. Based on the distribution chart, Contagious Gaming ranks #999999 out of 233 companies in the Interactive Media industry, which is in the bottom quartile relative to peers.
How does Contagious Gaming's Days Inventory compare to BHATF and FRZT?
According to the Interactive Media industry distribution chart, Contagious Gaming ranks #999999 out of 233 companies for Days Inventory. This places Contagious Gaming in the lower half of its industry. The industry median Days Inventory is 18.69. Historically, Contagious Gaming's own Days Inventory has ranged from 13.62 to 25.26 over the past decade. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Days Inventory for an Interactive Media company?
The median Days Inventory among Interactive Media companies is 18.69, based on 233 companies in the industry. Companies in the top quartile (top 25%) have a Days Inventory significantly above this median, while those in the bottom quartile fall well below. However, Days Inventory should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Days Inventory mean?
A high Days Inventory can signal that a stock is expensive relative to its fundamentals. Days inventory represents the average amount of days a company holds inventory before selling it. View historical data on Contagious Gaming and its competitors. For the Interactive Media industry, the median Days Inventory is 18.69 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Contagious Gaming's current Days Inventory is 0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Contagious Gaming stock overvalued right now?
Contagious Gaming (KSMRF) has a current Days Inventory of 0.00. The current Days Inventory is 0.00. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Days Inventory calculated?
Days Inventory is calculated from a company's financial statements. For Contagious Gaming (KSMRF), the current Days Inventory is 0.00 as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Contagious Gaming Business Description

Address 789 West Pender Street, Suite 800, Vancouver, BC, CAN, V6C 1H2
Contagious Gaming Inc is principally engaged in the development and production of video games software solutions, game application interface, payment systems interface, data feed handler, affiliate management, presentation layer, and lottery markets. The Company is in the business of developing software solutions for regulated gaming and lottery markets. The Company is currently focused on capitalizing on its proprietary digital instant lottery content while pursuing other opportunities to grow the business through potential transactions.