KSMRF (Contagious Gaming) Enterprise Value: $0.30 Mil (As of Jun. 29, 2026) ***


What is Contagious Gaming Enterprise Value?

Contagious Gaming KSMRF -72.00% Enterprise Value is $0.30 Mil as of Jun. 29, 2026.

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Contagious Gaming's Enterprise Value is $0.30 Mil. Contagious Gaming's EBIT for the trailing twelve months (TTM) ended in Dec. 2025 was $-0.02 Mil. Therefore, Contagious Gaming's EV-to-EBIT ratio for today is -15.74.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Contagious Gaming's Enterprise Value is $0.30 Mil. Contagious Gaming's EBITDA for the trailing twelve months (TTM) ended in Dec. 2025 was $-0.02 Mil. Therefore, Contagious Gaming's EV-to-EBITDA ratio for today is -15.74.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Contagious Gaming's Enterprise Value is $0.30 Mil. Contagious Gaming's Revenue for the trailing twelve months (TTM) ended in Dec. 2025 was $0.00 Mil. Therefore, Contagious Gaming's EV-to-Revenue ratio for today is .

EV-to-OCF is calculated as Enterprise Value divided by its Cash Flow from Operations. As of today, Contagious Gaming's Enterprise Value is $0.30 Mil. Contagious Gaming's Cash Flow from Operations for the trailing twelve months (TTM) ended in Dec. 2025 was $-0.03 Mil. Therefore, Contagious Gaming's EV-to-OCF ratio for today is -11.96.

EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow. As of today, Contagious Gaming's Enterprise Value is $0.30 Mil. Contagious Gaming's Free Cash Flow for the trailing twelve months (TTM) ended in Dec. 2025 was $-0.03 Mil. Therefore, Contagious Gaming's EV-to-FCF ratio for today is -11.96.

*** Please note that the current Enterprise Value is calculated using the current market capitalization and the most recently available financial data. If key financial fields—Long-Term Debt & Capital Lease Obligation and Short-Term Debt & Capital Lease Obligation—are recorded as null in the latest reporting period, our data vendor will default to using data from the prior period with valid entries.


Contagious Gaming  (OTCPK:KSMRF) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

Contagious Gaming's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=0.299/-0.019
=-15.74

Contagious Gaming's current Enterprise Value is $0.30 Mil.
Contagious Gaming's EBIT for the trailing twelve months (TTM) ended in Dec. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.02 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

Contagious Gaming's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=0.299/-0.019
=-15.74

Contagious Gaming's current Enterprise Value is $0.30 Mil.
Contagious Gaming's EBITDA for the trailing twelve months (TTM) ended in Dec. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.02 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

Contagious Gaming's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=0.299/0
=

Contagious Gaming's current Enterprise Value is $0.30 Mil.
Contagious Gaming's Revenue for the trailing twelve months (TTM) ended in Dec. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.00 Mil.

4. EV-to-OCF is calculated as Enterprise Value divided by its Cash Flow from Operations.

Contagious Gaming's EV-to-OCF for today is:

EV-to-OCF=Enterprise Value (Today)/Cash Flow from Operations (TTM)
=0.299/-0.025
=-11.96

Contagious Gaming's current Enterprise Value is $0.30 Mil.
Contagious Gaming's Cash Flow from Operations for the trailing twelve months (TTM) ended in Dec. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.03 Mil.

5. EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow.

Contagious Gaming's EV-to-FCF for today is:

EV-to-FCF=Enterprise Value (Today)/Free Cash Flow (TTM)
=0.299/-0.025
=-11.96

Contagious Gaming's current Enterprise Value is $0.30 Mil.
Contagious Gaming's Free Cash Flow for the trailing twelve months (TTM) ended in Dec. 2025 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.03 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Contagious Gaming Enterprise Value Related Terms


Contagious Gaming Enterprise Value Historical Data

* Premium members only.

The historical data trend for Contagious Gaming's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Contagious Gaming Enterprise Value Chart

Contagious Gaming Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Enterprise Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2.38 1.25 1.14 0.61 0.43

Contagious Gaming Quarterly Data
Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.42 0.43 0.45 0.44 0.48

KSMRF vs BHATF, FRZT, MGAM: Enterprise Value Comparison

For the Electronic Gaming & Multimedia subindustry, Contagious Gaming's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Contagious Gaming Enterprise Value vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Contagious Gaming's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Contagious Gaming's Enterprise Value falls into.



Contagious Gaming Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Contagious Gaming's Enterprise Value for the fiscal year that ended in Mar. 2025 is calculated as

Contagious Gaming's Enterprise Value for the quarter that ended in Dec. 2025 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Enterprise Value →
What does a Enterprise Value of $0.30 Mil mean?
Contagious Gaming (KSMRF) has a Enterprise Value of $0.30 Mil as of Jun. 29, 2026. Enterprise value equals the sum of market cap, debt and preferred shares less cash and equivalents. View historical data on Contagious Gaming and its competitors.
Is Contagious Gaming's Enterprise Value too high?
Contagious Gaming's current Enterprise Value is $0.30 Mil.
How does Contagious Gaming's Enterprise Value compare to BHATF and FRZT?
Contagious Gaming's Enterprise Value of $0.30 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Enterprise Value for an Interactive Media company?
A good Enterprise Value depends on the Interactive Media industry context. However, Enterprise Value should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Enterprise Value mean?
A high Enterprise Value can signal that a stock is expensive relative to its fundamentals. Enterprise value equals the sum of market cap, debt and preferred shares less cash and equivalents. View historical data on Contagious Gaming and its competitors. Contagious Gaming's current Enterprise Value is $0.30 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Contagious Gaming stock overvalued right now?
Contagious Gaming (KSMRF) has a current Enterprise Value of $0.30 Mil. The current Enterprise Value is $0.30 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Enterprise Value calculated?
Enterprise Value is calculated from a company's financial statements. For Contagious Gaming (KSMRF), the current Enterprise Value is $0.30 Mil as of Jun. 29, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Contagious Gaming Business Description

Address 789 West Pender Street, Suite 800, Vancouver, BC, CAN, V6C 1H2
Contagious Gaming Inc is principally engaged in the development and production of video games software solutions, game application interface, payment systems interface, data feed handler, affiliate management, presentation layer, and lottery markets. The Company is in the business of developing software solutions for regulated gaming and lottery markets. The Company is currently focused on capitalizing on its proprietary digital instant lottery content while pursuing other opportunities to grow the business through potential transactions.