KSMRF (Contagious Gaming) Debt-to-Asset : 79.00 (As of Jun. 2026)

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What is Contagious Gaming Debt-to-Asset?

Contagious Gaming KSMRF Debt-to-Asset is 79.00 as of Jun. 2026.

Contagious Gaming's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Jun. 2026 was $0.24 Mil. Contagious Gaming's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Jun. 2026 was $0.00 Mil. Contagious Gaming's Long-Term Debt & Capital Lease ObligationTotal Assets for the quarter that ended in Jun. 2026 was $0.00 Mil. Contagious Gaming's debt to asset for the quarter that ended in Jun. 2026 was 79.00.


Contagious Gaming  (OTCPK:KSMRF) Debt-to-Asset Explanation

In the calculation of Debt-to-Asset, we use the total of Short-Term Debt & Capital Lease Obligation and Long-Term Debt & Capital Lease Obligation divided by Total Assets.


Contagious Gaming Debt-to-Asset Related Terms


Contagious Gaming Debt-to-Asset Historical Data

* Premium members only.

The historical data trend for Contagious Gaming's Debt-to-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Contagious Gaming Debt-to-Asset Chart

Contagious Gaming Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Debt-to-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only 13.17 8.11 37.00 29.00 81.00

Contagious Gaming Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
Debt-to-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 34.86 48.20 60.25 81.00 79.00

KSMRF vs BHATF, MGAM, FRZT: Debt-to-Asset Comparison

For the Electronic Gaming & Multimedia subindustry, Contagious Gaming's Debt-to-Asset, along with its competitors' market caps and Debt-to-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Contagious Gaming Debt-to-Asset vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Contagious Gaming's Debt-to-Asset distribution charts can be found below:

* The bar in red indicates where Contagious Gaming's Debt-to-Asset falls into.



Contagious Gaming Debt-to-Asset Calculation

Debt to Asset measures the financial leverage a company has.

Contagious Gaming's Debt-to-Asset for the fiscal year that ended in Mar. 2026 is calculated as

Contagious Gaming's Debt-to-Asset for the quarter that ended in Jun. 2026 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Debt-to-Asset →
What does a Debt-to-Asset of 79.00 mean?
Contagious Gaming (KSMRF) has a Debt-to-Asset of 79.00 as of Jun. 2026. Debt-to-asset ratio represents the ratio of total debt to total assets. View historical data on Contagious Gaming and its competitors.
Is Contagious Gaming's Debt-to-Asset too high?
Contagious Gaming's current Debt-to-Asset is 79.00.
How does Contagious Gaming's Debt-to-Asset compare to BHATF and MGAM?
Contagious Gaming's Debt-to-Asset of 79.00 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Debt-to-Asset for an Interactive Media company?
A good Debt-to-Asset depends on the Interactive Media industry context. However, Debt-to-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Debt-to-Asset mean?
A high Debt-to-Asset can signal that a stock is expensive relative to its fundamentals. Debt-to-asset ratio represents the ratio of total debt to total assets. View historical data on Contagious Gaming and its competitors. Contagious Gaming's current Debt-to-Asset is 79.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Contagious Gaming stock overvalued right now?
Contagious Gaming (KSMRF) has a current Debt-to-Asset of 79.00. The current Debt-to-Asset is 79.00. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Debt-to-Asset calculated?
Debt-to-Asset is calculated from a company's financial statements. For Contagious Gaming (KSMRF), the current Debt-to-Asset is 79.00 as of Jun. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Contagious Gaming Business Description

Address 789 West Pender Street, Suite 800, Vancouver, BC, CAN, V6C 1H2
Contagious Gaming Inc is principally engaged in the development and production of video games software solutions, game application interface, payment systems interface, data feed handler, affiliate management, presentation layer, and lottery markets. The Company is in the business of developing software solutions for regulated gaming and lottery markets. The Company is currently focused on capitalizing on its proprietary digital instant lottery content while pursuing other opportunities to grow the business through potential transactions.