KSMRF (Contagious Gaming) Cyclically Adjusted PB Ratio: (As of Sep. 11, 2026)

Author: Vera Yuan Vera Yuan
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Director of Data and Quant Analytics at GuruFocus
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Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

What is Contagious Gaming Cyclically Adjusted PB Ratio?

Shiller PE for Stocks: The True Measure of Stock Valuation


Contagious Gaming  (OTCPK:KSMRF) Cyclically Adjusted PB Ratio Explanation

Compared with the regular PB Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PB Ratio smoothed out the fluctuations of book value during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PB Ratio should give similar results to regular PB Ratio.


Contagious Gaming Cyclically Adjusted PB Ratio Related Terms


Contagious Gaming Cyclically Adjusted PB Ratio Historical Data

* Premium members only.

The historical data trend for Contagious Gaming's Cyclically Adjusted PB Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Contagious Gaming Cyclically Adjusted PB Ratio Chart

Contagious Gaming Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted PB Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.02 0.01 0.03 0.05 0.27

Contagious Gaming Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
Cyclically Adjusted PB Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.06 0.09 0.14 0.27 1.73

KSMRF vs BHATF, MGAM, FRZT: Cyclically Adjusted PB Ratio Comparison

For the Electronic Gaming & Multimedia subindustry, Contagious Gaming's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Contagious Gaming Cyclically Adjusted PB Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Contagious Gaming's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where Contagious Gaming's Cyclically Adjusted PB Ratio falls into.



Contagious Gaming Cyclically Adjusted PB Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PB Ratio takes the Book Value per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/B calculation. Because it considers this 10-year average, it's often referred to as the CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio.

Contagious Gaming's Cyclically Adjusted Book per Share for the quarter that ended in Jun. 2026 is calculated as:

For example, Contagious Gaming's adjusted Book Value per Share data for the three months ended in Jun. 2026 was:

Adj_Book=Book Value per Share/CPI of Jun. 2026 (Change)*Current CPI (Jun. 2026)
=-0.014/133.5265*133.5265
=-0.014

Current CPI (Jun. 2026) = 133.5265.

Contagious Gaming Quarterly Data

Book Value per Share CPI Adj_Book
201609 0.644 101.765 0.845
201612 0.558 101.449 0.734
201703 -0.050 102.634 -0.065
201706 -0.069 103.029 -0.089
201709 -0.101 103.345 -0.130
201712 -0.111 103.345 -0.143
201803 -0.007 105.004 -0.009
201806 -0.010 105.557 -0.013
201809 -0.016 105.636 -0.020
201812 -0.019 105.399 -0.024
201903 -0.020 106.979 -0.025
201906 -0.023 107.690 -0.029
201909 -0.027 107.611 -0.034
201912 -0.031 107.769 -0.038
202003 -0.033 107.927 -0.041
202006 -0.037 108.401 -0.046
202009 -0.042 108.164 -0.052
202012 -0.047 108.559 -0.058
202103 -0.031 110.298 -0.038
202106 -0.034 111.720 -0.041
202109 -0.035 112.905 -0.041
202112 -0.038 113.774 -0.045
202203 -0.040 117.646 -0.045
202206 -0.041 120.806 -0.045
202209 -0.032 120.648 -0.035
202212 -0.033 120.964 -0.036
202303 -0.035 122.702 -0.038
202306 -0.036 124.203 -0.039
202309 -0.036 125.230 -0.038
202312 -0.037 125.072 -0.040
202403 -0.013 126.258 -0.014
202406 0.000 127.522 0.000
202409 -0.013 127.285 -0.014
202412 -0.013 127.364 -0.014
202503 -0.013 129.181 -0.013
202506 -0.013 129.892 -0.013
202509 -0.013 130.287 -0.013
202512 -0.013 130.366 -0.013
202603 -0.014 132.262 -0.014
202606 -0.014 133.527 -0.014

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Contagious Gaming Business Description

Address 789 West Pender Street, Suite 800, Vancouver, BC, CAN, V6C 1H2
Contagious Gaming Inc is principally engaged in the development and production of video games software solutions, game application interface, payment systems interface, data feed handler, affiliate management, presentation layer, and lottery markets. The Company is in the business of developing software solutions for regulated gaming and lottery markets. The Company is currently focused on capitalizing on its proprietary digital instant lottery content while pursuing other opportunities to grow the business through potential transactions.