KSMRF (Contagious Gaming) Margin of Safety % (DCF FCF Based): N/A (As of Jun. 29, 2026)


What is Contagious Gaming Margin of Safety % (DCF FCF Based)?

Margin of Safety % (DCF FCF Based) = (Intrinsic Value: DCF (FCF Based) - Current Price) / Intrinsic Value: DCF (FCF Based).

Note: Discounted FCF model is only suitable for predictable companies (Business Predictability Rank higher than 1-Star). If the company's Predictability Rank is 1-Star or Not Rated, result may not be accurate due to the low predictability of business and the data will not be stored into our database.

Contagious Gaming's Predictability Rank is 1-Star. Thus, the DCF related results in the screener and portfolio will appear as zero and Margin of Safety % (DCF FCF Based) is not calculated.


KSMRF vs BHATF, FRZT, MGAM: Margin of Safety % (DCF FCF Based) Comparison

For the Electronic Gaming & Multimedia subindustry, Contagious Gaming's Margin of Safety % (DCF FCF Based), along with its competitors' market caps and Margin of Safety % (DCF FCF Based) data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Contagious Gaming Margin of Safety % (DCF FCF Based) vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Contagious Gaming's Margin of Safety % (DCF FCF Based) distribution charts can be found below:

* The bar in red indicates where Contagious Gaming's Margin of Safety % (DCF FCF Based) falls into.



Contagious Gaming Business Description

Address 789 West Pender Street, Suite 800, Vancouver, BC, CAN, V6C 1H2
Contagious Gaming Inc is principally engaged in the development and production of video games software solutions, game application interface, payment systems interface, data feed handler, affiliate management, presentation layer, and lottery markets. The Company is in the business of developing software solutions for regulated gaming and lottery markets. The Company is currently focused on capitalizing on its proprietary digital instant lottery content while pursuing other opportunities to grow the business through potential transactions.