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BAIOO Family Interactive (HKSE:02100) Cyclically Adjusted Revenue per Share : HK$0.29 (As of Jun. 2024)


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What is BAIOO Family Interactive Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

BAIOO Family Interactive's adjusted revenue per share data for the fiscal year that ended in Dec. 2023 was HK$0.319. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is HK$0.29 for the trailing ten years ended in Dec. 2023.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

As of today (2024-12-14), BAIOO Family Interactive's current stock price is HK$ 0.247. BAIOO Family Interactive's Cyclically Adjusted Revenue per Share for the fiscal year that ended in Dec. 2023 was HK$0.29. BAIOO Family Interactive's Cyclically Adjusted PS Ratio of today is 0.85.

During the past 12 years, the highest Cyclically Adjusted PS Ratio of BAIOO Family Interactive was 2.60. The lowest was 0.69. And the median was 1.38.


BAIOO Family Interactive Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for BAIOO Family Interactive's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

BAIOO Family Interactive Cyclically Adjusted Revenue per Share Chart

BAIOO Family Interactive Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - 0.25 0.28 0.29

BAIOO Family Interactive Semi-Annual Data
Dec14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - 0.28 - 0.29 -

Competitive Comparison of BAIOO Family Interactive's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, BAIOO Family Interactive's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


BAIOO Family Interactive's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, BAIOO Family Interactive's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where BAIOO Family Interactive's Cyclically Adjusted PS Ratio falls into.



BAIOO Family Interactive Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, BAIOO Family Interactive's adjusted Revenue per Share data for the fiscal year that ended in Dec. 2023 was:

Adj_RevenuePerShare=Revenue per Share /CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=0.319/114.7809*114.7809
=0.319

Current CPI (Dec. 2023) = 114.7809.

BAIOO Family Interactive Annual Data

Revenue per Share CPI Adj_RevenuePerShare
201412 0.265 99.000 0.307
201512 0.169 100.600 0.193
201612 0.155 102.600 0.173
201712 0.132 104.500 0.145
201812 0.118 106.500 0.127
201912 0.283 111.200 0.292
202012 0.505 111.500 0.520
202112 0.405 113.108 0.411
202212 0.389 115.116 0.388
202312 0.319 114.781 0.319

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


BAIOO Family Interactive  (HKSE:02100) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

BAIOO Family Interactive's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=0.247/0.29
=0.85

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 12 years, the highest Cyclically Adjusted PS Ratio of BAIOO Family Interactive was 2.60. The lowest was 0.69. And the median was 1.38.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


BAIOO Family Interactive Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of BAIOO Family Interactive's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


BAIOO Family Interactive Business Description

Traded in Other Exchanges
N/A
Address
34 Floor, Goldchi Building, 120 Huangpu W Ave, Tianhe, Guangdong, Guangzhou, CHN, 510623
BAIOO Family Interactive Ltd is an investment holding company mainly engaged in the online entertainment business. The Company operates two segments: the Online Entertainment Business segment and the Other Businesses segment. The Online Entertainment Business segment develops, operates and exclusively distributes network virtual world business and other online game businesses. The Company focuses on three niche game genres, deepening its development in female-oriented games, pet collection and raising games, and nijigen games, involving computer games and mobile games in a region.
Executives
Baiduo Investment Holding Limited 2306 Nominee for another person
Tmf (cayman) Ltd. 2301 Trustee
Dae Holding Investments Limited 2201 Interest of corporation controlled by you
Stmoritz Investment Limited 2101 Beneficial owner
The Core Trust Company Limited 2301 Trustee
Tct (bvi) Limited 2501 Other
Dai Jian 2501 Other
Bright Stream Holding Limited 2101 Beneficial owner
Whez Holding Ltd. 2201 Interest of corporation controlled by you
Wu Lili 2307 Founder of a discretionary trust who can infl
Tencent Holdings Limited

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