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BAIOO Family Interactive (HKSE:02100) EBITDA : HK$-20.5 Mil (TTM As of Jun. 2024)


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What is BAIOO Family Interactive EBITDA?

BAIOO Family Interactive's EBITDA for the six months ended in Jun. 2024 was HK$-15.4 Mil. Its EBITDA for the trailing twelve months (TTM) ended in Jun. 2024 was HK$-20.5 Mil.

During the past 12 months, the average EBITDA Growth Rate of BAIOO Family Interactive was -160.80% per year. During the past 3 years, the average EBITDA Growth Rate was -82.60% per year. During the past 5 years, the average EBITDA Growth Rate was -55.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA Growth Rate using EBITDA data.

During the past 12 years, the highest 3-Year average EBITDA Growth Rate of BAIOO Family Interactive was 93.60% per year. The lowest was -82.60% per year. And the median was 12.60% per year.

BAIOO Family Interactive's EBITDA per Share for the six months ended in Jun. 2024 was HK$-0.01. Its EBITDA per share for the trailing twelve months (TTM) ended in Jun. 2024 was HK$-0.01.

During the past 12 months, the average EBITDA per Share Growth Rate of BAIOO Family Interactive was -166.70% per year. During the past 3 years, the average EBITDA per Share Growth Rate was -80.80% per year. During the past 5 years, the average EBITDA per Share Growth Rate was -53.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA per share growth rate using EBITDA per Share data.

During the past 12 years, the highest 3-Year average EBITDA per Share Growth Rate of BAIOO Family Interactive was 95.50% per year. The lowest was -80.80% per year. And the median was 12.65% per year.


BAIOO Family Interactive EBITDA Historical Data

The historical data trend for BAIOO Family Interactive's EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

BAIOO Family Interactive EBITDA Chart

BAIOO Family Interactive Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only 205.31 376.57 101.38 32.86 2.00

BAIOO Family Interactive Semi-Annual Data
Dec14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24
EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -46.86 51.63 -17.90 -5.07 -15.43

Competitive Comparison of BAIOO Family Interactive's EBITDA

For the Electronic Gaming & Multimedia subindustry, BAIOO Family Interactive's EV-to-EBITDA, along with its competitors' market caps and EV-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


BAIOO Family Interactive's EV-to-EBITDA Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, BAIOO Family Interactive's EV-to-EBITDA distribution charts can be found below:

* The bar in red indicates where BAIOO Family Interactive's EV-to-EBITDA falls into.


Earnings Before Interest, Taxes, Depreciation, and Amortization (EBITDA) is what the company earns before it expenses interest, taxes, depreciation and amortization.

BAIOO Family Interactive's EBITDA for the fiscal year that ended in Dec. 2023 is calculated as

BAIOO Family Interactive's EBITDA was directly provided by GuruFocus' data source Morningstar. For the fiscal year ended in Dec. 2023, BAIOO Family Interactive's EBITDA was HK$2.0 Mil.

BAIOO Family Interactive's EBITDA for the quarter that ended in Jun. 2024 is calculated as

BAIOO Family Interactive's EBITDA was directly provided by GuruFocus' data source Morningstar. For the quarter ended in Jun. 2024, BAIOO Family Interactive's EBITDA was HK$-15.4 Mil.

EBITDA for the trailing twelve months (TTM) ended in Jun. 2024 adds up the semi-annually data reported by the company within the most recent 12 months, which was HK$-20.5 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Sometimes companies may have already deducted Depreciation and Amortization from Gross Profit. In this case Depreciation and Amortization needs to be added back when calculating EBITDA.

BAIOO Family Interactive  (HKSE:02100) EBITDA Explanation

EBITDA is a cash flow measure that ignores changes in working capital. EBITDA minus Depreciation, and Amortization (DA) equals Operating Income. Operating Income is profit before interest and taxes. Of course, Interest and taxes need to be paid.

While depreciation and amortization expenses do not need to be paid in cash, assets - especially tangible assets - do need to be replaced over time. EBITDA is not a measure of profit in any sense. EBITDA is a measure of cash generation by a business where the uses of that cash may be more or less discretionary depending on the nature of the business.

The EBITDA of a TV station is largely discretionary. Owners may use much of the EBITDA generated by a TV station as they see fit. The EBITDA of a railroad is largely non-discretionary. Owners must use much of the EBITDA generated by a railroad to replace the physical assets of the railroad or the business will literally fall apart over time.

EBITDA can be thought of as the cash a business generates that is available to:

Add more inventory
Add more receivables
Replace property, plant, and equipment
Add more property, plant, and equipment
Pay interest
Pay taxes
And finally: pay owners

EBITDA is widely used in financial analysis because Depreciation and Amortization are not present day cash expenses.. Depreciation and amortization are the spreading out of the costs of assets over the time in which those assets provide benefits. Today's depreciation and amortization expenses relate to assets bought in the past. The assets being expensed may or may not need to be replaced in the future. And the cost to replace the assets may be more or less than it was in the past. For this reason, the depreciation and amortization expenses a company records in the present year may have no relationship to the actual cash costs needed to maintain its assets in future years.

A company's depreciation expense depends on both its expectations about the assets it owns and its choice of accounting methods. Two companies owning identical assets may have different depreciation expenses because they have different expectations about the useful lives of those assets and because they make different accounting choices.

Analysts use EBITDA to remove this element of personal choice from a company's accounting statements. The use of EBITDA is an attempt to make the results of different companies more comparable and uniform.


Be Aware

Although depreciation is not a cash cost it is a real business cost because the company has to pay for the fixed assets when they purchase them. Both Warren Buffett and Charlie Munger hate the idea of EBITDA because in this calculation, depreciation is not counted as an expense.

EBITDA over Revenue is a good metric for comparing the operating efficiencies between companies because EBITDA is less vulnerable to companies' accounting choices. For this reason, EBITDA is used in ranking the Predictability of Companies. Also Price-to-EBITDA is sometimes used in valuations.


BAIOO Family Interactive EBITDA Related Terms

Thank you for viewing the detailed overview of BAIOO Family Interactive's EBITDA provided by GuruFocus.com. Please click on the following links to see related term pages.


BAIOO Family Interactive Business Description

Traded in Other Exchanges
N/A
Address
34 Floor, Goldchi Building, 120 Huangpu W Ave, Tianhe, Guangdong, Guangzhou, CHN, 510623
BAIOO Family Interactive Ltd is an investment holding company mainly engaged in the online entertainment business. The Company operates two segments: the Online Entertainment Business segment and the Other Businesses segment. The Online Entertainment Business segment develops, operates and exclusively distributes network virtual world business and other online game businesses. The Company focuses on three niche game genres, deepening its development in female-oriented games, pet collection and raising games, and nijigen games, involving computer games and mobile games in a region.
Executives
Baiduo Investment Holding Limited 2306 Nominee for another person
Tmf (cayman) Ltd. 2301 Trustee
Dae Holding Investments Limited 2201 Interest of corporation controlled by you
Stmoritz Investment Limited 2101 Beneficial owner
The Core Trust Company Limited 2301 Trustee
Tct (bvi) Limited 2501 Other
Dai Jian 2501 Other
Bright Stream Holding Limited 2101 Beneficial owner
Whez Holding Ltd. 2201 Interest of corporation controlled by you
Wu Lili 2307 Founder of a discretionary trust who can infl
Tencent Holdings Limited

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