BAIOO Family Interactive (HKSE:02100) EBITDA: HK$-74.3 Mil (TTM As of Dec. 2025)

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HKSE:02100 BAIOO Family Interactive Ltd HKSE:02100
44 GF Score
Price HK$0.35
GF Value HK$0.23
Valuation Significantly Overvalued
! 1 Warning Sign
View Full Analysis

What is BAIOO Family Interactive EBITDA?

BAIOO Family Interactive HKSE:02100 -1.41% 44 EBITDA is HK$-74.3 Mil as of Dec. 2025. GuruFocus rates HKSE:02100 with a GF Score™ of 44/100 and a GF Value™ of HK$0.23 (Significantly Overvalued). The stock has 1 warning sign investors should review.

BAIOO Family Interactive's EBITDA for the six months ended in Dec. 2025 was HK$-82.4 Mil. Its EBITDA for the trailing twelve months (TTM) ended in Dec. 2025 was HK$-74.3 Mil.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA Growth Rate using EBITDA data.

During the past 13 years, the highest 3-Year average EBITDA Growth Rate of BAIOO Family Interactive was 93.60% per year. The lowest was -82.60% per year. And the median was 12.60% per year.

BAIOO Family Interactive's EBITDA per Share for the six months ended in Dec. 2025 was HK$-0.03. Its EBITDA per share for the trailing twelve months (TTM) ended in Dec. 2025 was HK$-0.03.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA per share growth rate using EBITDA per Share data.

During the past 13 years, the highest 3-Year average EBITDA per Share Growth Rate of BAIOO Family Interactive was 95.50% per year. The lowest was -80.80% per year. And the median was 12.65% per year.

BAIOO Family Interactive  (HKSE:02100) EBITDA Explanation

EBITDA is a cash flow measure that ignores changes in working capital. EBITDA minus Depreciation, and Amortization (DA) equals Operating Income. Operating Income is profit before interest and taxes. Of course, Interest and taxes need to be paid.

While depreciation and amortization expenses do not need to be paid in cash, assets - especially tangible assets - do need to be replaced over time. EBITDA is not a measure of profit in any sense. EBITDA is a measure of cash generation by a business where the uses of that cash may be more or less discretionary depending on the nature of the business.

The EBITDA of a TV station is largely discretionary. Owners may use much of the EBITDA generated by a TV station as they see fit. The EBITDA of a railroad is largely non-discretionary. Owners must use much of the EBITDA generated by a railroad to replace the physical assets of the railroad or the business will literally fall apart over time.

EBITDA can be thought of as the cash a business generates that is available to:

Add more inventory
Add more receivables
Replace property, plant, and equipment
Add more property, plant, and equipment
Pay interest
Pay taxes
And finally: pay owners

EBITDA is widely used in financial analysis because Depreciation and Amortization are not present day cash expenses.. Depreciation and amortization are the spreading out of the costs of assets over the time in which those assets provide benefits. Today's depreciation and amortization expenses relate to assets bought in the past. The assets being expensed may or may not need to be replaced in the future. And the cost to replace the assets may be more or less than it was in the past. For this reason, the depreciation and amortization expenses a company records in the present year may have no relationship to the actual cash costs needed to maintain its assets in future years.

A company's depreciation expense depends on both its expectations about the assets it owns and its choice of accounting methods. Two companies owning identical assets may have different depreciation expenses because they have different expectations about the useful lives of those assets and because they make different accounting choices.

Analysts use EBITDA to remove this element of personal choice from a company's accounting statements. The use of EBITDA is an attempt to make the results of different companies more comparable and uniform.


Be Aware

Although depreciation is not a cash cost it is a real business cost because the company has to pay for the fixed assets when they purchase them. Both Warren Buffett and Charlie Munger hate the idea of EBITDA because in this calculation, depreciation is not counted as an expense.

EBITDA over Revenue is a good metric for comparing the operating efficiencies between companies because EBITDA is less vulnerable to companies' accounting choices. For this reason, EBITDA is used in ranking the Predictability of Companies. Also Price-to-EBITDA is sometimes used in valuations.


BAIOO Family Interactive EBITDA Related Terms


BAIOO Family Interactive EBITDA Historical Data

* Premium members only.

The historical data trend for BAIOO Family Interactive's EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

BAIOO Family Interactive EBITDA Chart

BAIOO Family Interactive Annual Data
Trend Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only 101.38 32.86 2.00 -4.69 -51.19

BAIOO Family Interactive Semi-Annual Data
Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24 Dec24 Jun25 Dec25
EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -5.07 -15.43 -11.51 8.09 -82.39

HKSE:02100 vs NTES, EA, TTWO: EBITDA Comparison

For the Electronic Gaming & Multimedia subindustry, BAIOO Family Interactive's EV-to-EBITDA, along with its competitors' market caps and EV-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


BAIOO Family Interactive EV-to-EBITDA vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, BAIOO Family Interactive's EV-to-EBITDA distribution charts can be found below:

* The bar in red indicates where BAIOO Family Interactive's EV-to-EBITDA falls into.


HKSE:02100
44GF Score
BAIOO Family Interactive Ltd HKSE:02100
EBITDA is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Earnings Before Interest, Taxes, Depreciation, and Amortization (EBITDA) is what the company earns before it expenses interest, taxes, depreciation and amortization.

BAIOO Family Interactive's EBITDA for the fiscal year that ended in Dec. 2025 is calculated as

BAIOO Family Interactive's EBITDA was directly provided by GuruFocus' data source Morningstar. For the fiscal year ended in Dec. 2025, BAIOO Family Interactive's EBITDA was HK$-51.2 Mil.

BAIOO Family Interactive's EBITDA for the quarter that ended in Dec. 2025 is calculated as

BAIOO Family Interactive's EBITDA was directly provided by GuruFocus' data source Morningstar. For the quarter ended in Dec. 2025, BAIOO Family Interactive's EBITDA was HK$-82.4 Mil.

EBITDA for the trailing twelve months (TTM) ended in Dec. 2025 adds up the semi-annually data reported by the company within the most recent 12 months, which was HK$-74.3 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Sometimes companies may have already deducted Depreciation and Amortization from Gross Profit. In this case Depreciation and Amortization needs to be added back when calculating EBITDA.

Frequently Asked Questions Learn more about EBITDA →
What does a EBITDA of HK$-74.3 Mil mean?
BAIOO Family Interactive (HKSE:02100) has a EBITDA of HK$-74.3 Mil as of Dec. 2025. Ebitda is the difference between operating revenue and operating expenses not including depreciation and amortization. View historical data on BAIOO Family Interactive.
Is BAIOO Family Interactive's EBITDA too high?
BAIOO Family Interactive's current EBITDA is HK$-74.3 Mil. Overall, BAIOO Family Interactive has a GF Score™ of 44/100 and is considered Significantly Overvalued, reflecting its overall financial health beyond just this single metric.
How does BAIOO Family Interactive's EBITDA compare to NTES and EA?
BAIOO Family Interactive's EBITDA of HK$-74.3 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EBITDA for an Interactive Media company?
A good EBITDA depends on the Interactive Media industry context. However, EBITDA should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EBITDA mean?
A high EBITDA can signal that a stock is expensive relative to its fundamentals. Ebitda is the difference between operating revenue and operating expenses not including depreciation and amortization. View historical data on BAIOO Family Interactive. BAIOO Family Interactive's current EBITDA is HK$-74.3 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is BAIOO Family Interactive stock overvalued right now?
Based on GuruFocus' analysis, BAIOO Family Interactive (HKSE:02100) is currently considered Significantly Overvalued. The stock's GF Value™ is HK$0.23, compared to a current price of HK$0.35 — trading 52.2% above its estimated fair value. The current EBITDA is HK$-74.3 Mil. BAIOO Family Interactive's overall GF Score™ is 44/100 with 1 warning sign to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EBITDA calculated?
EBITDA is calculated from a company's financial statements. For BAIOO Family Interactive (HKSE:02100), the current EBITDA is HK$-74.3 Mil as of Dec. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is BAIOO Family Interactive (HKSE:02100) Overvalued in 2026?

Based on GuruFocus' analysis, BAIOO Family Interactive stock appears to be overvalued. The current stock price of HK$0.35 is trading 52.2% above its estimated GF Value™ of HK$0.23. GuruFocus considers BAIOO Family Interactive to be Significantly Overvalued.

Key valuation signals for HKSE:02100:

  • EBITDA: HK$-74.3 Mil
  • GF Value™: HK$0.23 vs. price of HK$0.35 (52.2% above fair value)
  • GF Score™: 44/100 with 1 warning sign

No single metric tells the full story. See the HKSE:02100 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


BAIOO Family Interactive Business Description

Address 123 Tiankun 3rd Road, 10th Floor, Baioo Headquarters Building, Tianhe, Guangdong, Guangzhou, CHN, 510640
BAIOO Family Interactive Ltd is developing and publishing mobile and PC games. The Company operates two segments: the Online Entertainment Business segment and the Other Businesses segment. The Online Entertainment Business segment involves development, operation and exclusive distribution of online virtual world business through its own web-based platform and mobile platforms. Other businesses mainly include sales of peripheral products and other services. Key revenue is generated from Online entertainment business. The Company focuses on niche game genres, deepening its development in female-oriented games, pet collection and raising games.
44GF Score

Get the complete analysis for HKSE:02100

EBITDA is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

HK$0.35
Price
HK$0.23
GF Value