GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » GameWith Inc (TSE:6552) » Definitions » Beneish M-Score

GameWith (TSE:6552) Beneish M-Score : -3.24 (As of Apr. 06, 2025)


View and export this data going back to 2017. Start your Free Trial

What is GameWith Beneish M-Score?

The zones of discrimination for M-Score is as such:

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator.
An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

Good Sign:

Beneish M-Score -3.24 no higher than -1.78, which implies that the company is unlikely to be a manipulator.

The historical rank and industry rank for GameWith's Beneish M-Score or its related term are showing as below:

TSE:6552' s Beneish M-Score Range Over the Past 10 Years
Min: -3.24   Med: -2.4   Max: 213.03
Current: -3.24

During the past 10 years, the highest Beneish M-Score of GameWith was 213.03. The lowest was -3.24. And the median was -2.40.


GameWith Beneish M-Score Historical Data

The historical data trend for GameWith's Beneish M-Score can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameWith Beneish M-Score Chart

GameWith Annual Data
Trend May15 May16 May17 May18 May19 May20 May21 May22 May23 May24
Beneish M-Score
Get a 7-Day Free Trial Premium Member Only Premium Member Only -1.81 -3.09 -2.57 -2.32 -3.24

GameWith Quarterly Data
Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 May23 Aug23 Nov23 Feb24 May24 Nov24
Beneish M-Score Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - -3.24 -

Competitive Comparison of GameWith's Beneish M-Score

For the Electronic Gaming & Multimedia subindustry, GameWith's Beneish M-Score, along with its competitors' market caps and Beneish M-Score data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameWith's Beneish M-Score Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameWith's Beneish M-Score distribution charts can be found below:

* The bar in red indicates where GameWith's Beneish M-Score falls into.


;
;

GameWith Beneish M-Score Calculation

The M-score was created by Professor Messod Beneish. Instead of measuring the bankruptcy risk (Altman Z-Score) or business trend (Piotroski F-Score), M-score can be used to detect the risk of earnings manipulation. This is the original research paper on M-score.

The M-Score Variables:

The M-score of GameWith for today is based on a combination of the following eight different indices:

M=-4.84+0.92 * DSRI+0.528 * GMI+0.404 * AQI+0.892 * SGI+0.115 * DEPI
=-4.84+0.92 * 0.8743+0.528 * 1.1371+0.404 * 0.6544+0.892 * 0.9959+0.115 * 0.9587
-0.172 * SGAI+4.679 * TATA-0.327 * LVGI
-0.172 * 1+4.679 * -0.125955-0.327 * 0.9239
=-3.24

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

This Year (May24) TTM:Last Year (May23) TTM:
Total Receivables was 円441 Mil.
Revenue was 円3,498 Mil.
Gross Profit was 円1,456 Mil.
Total Current Assets was 円3,364 Mil.
Total Assets was 円3,884 Mil.
Property, Plant and Equipment(Net PPE) was 円194 Mil.
Depreciation, Depletion and Amortization(DDA) was 円124 Mil.
Selling, General, & Admin. Expense(SGA) was 円0 Mil.
Total Current Liabilities was 円892 Mil.
Long-Term Debt & Capital Lease Obligation was 円43 Mil.
Net Income was 円-348 Mil.
Gross Profit was 円0 Mil.
Cash Flow from Operations was 円141 Mil.
Total Receivables was 円507 Mil.
Revenue was 円3,512 Mil.
Gross Profit was 円1,662 Mil.
Total Current Assets was 円3,788 Mil.
Total Assets was 円4,581 Mil.
Property, Plant and Equipment(Net PPE) was 円206 Mil.
Depreciation, Depletion and Amortization(DDA) was 円123 Mil.
Selling, General, & Admin. Expense(SGA) was 円0 Mil.
Total Current Liabilities was 円891 Mil.
Long-Term Debt & Capital Lease Obligation was 円303 Mil.




1. DSRI = Days Sales in Receivables Index

Measured as the ratio of Revenue in Total Receivables in year t to year t-1.

A large increase in DSR could be indicative of revenue inflation.

DSRI=(Receivables_t / Revenue_t) / (Receivables_t-1 / Revenue_t-1)
=(441.496 / 3497.848) / (507.053 / 3512.357)
=0.126219 / 0.144363
=0.8743

2. GMI = Gross Margin Index

Measured as the ratio of gross margin in year t-1 to gross margin in year t.

Gross margin has deteriorated when this index is above 1. A firm with poorer prospects is more likely to manipulate earnings.

GMI=GrossMargin_t-1 / GrossMargin_t
=(GrossProfit_t-1 / Revenue_t-1) / (GrossProfit_t / Revenue_t)
=(1662.352 / 3512.357) / (1455.921 / 3497.848)
=0.473287 / 0.416233
=1.1371

3. AQI = Asset Quality Index

AQI is the ratio of asset quality in year t to year t-1.

Asset quality is measured as the ratio of non-current assets other than Property, Plant and Equipment to Total Assets.

AQI=(1 - (CurrentAssets_t + PPE_t) / TotalAssets_t) / (1 - (CurrentAssets_t-1 + PPE_t-1) / TotalAssets_t-1)
=(1 - (3363.561 + 194.361) / 3884.125) / (1 - (3787.647 + 205.652) / 4581.274)
=0.083984 / 0.128343
=0.6544

4. SGI = Sales Growth Index

Ratio of Revenue in year t to sales in year t-1.

Sales growth is not itself a measure of manipulation. However, growth companies are likely to find themselves under pressure to manipulate in order to keep up appearances.

SGI=Sales_t / Sales_t-1
=Revenue_t / Revenue_t-1
=3497.848 / 3512.357
=0.9959

5. DEPI = Depreciation Index

Measured as the ratio of the rate of Depreciation, Depletion and Amortization in year t-1 to the corresponding rate in year t.

DEPI greater than 1 indicates that assets are being depreciated at a slower rate. This suggests that the firm might be revising useful asset life assumptions upwards, or adopting a new method that is income friendly.

DEPI=(Depreciation_t-1 / (Depreciaton_t-1 + PPE_t-1)) / (Depreciation_t / (Depreciaton_t + PPE_t))
=(122.525 / (122.525 + 205.652)) / (123.959 / (123.959 + 194.361))
=0.37335 / 0.389416
=0.9587

Note: If the Depreciation, Depletion and Amortization data is not available, we assume that the depreciation rate is constant and set the Depreciation Index to 1.

6. SGAI = Sales, General and Administrative expenses Index

The ratio of Selling, General, & Admin. Expense(SGA) to Sales in year t relative to year t-1.

SGA expenses index > 1 means that the company is becoming less efficient in generate sales.

SGAI=(SGA_t / Sales_t) / (SGA_t-1 /Sales_t-1)
=(0 / 3497.848) / (0 / 3512.357)
=0 / 0
=1

7. LVGI = Leverage Index

The ratio of total debt to Total Assets in year t relative to yeat t-1.

An LVGI > 1 indicates an increase in leverage

LVGI=((LTD_t + CurrentLiabilities_t) / TotalAssets_t) / ((LTD_t-1 + CurrentLiabilities_t-1) / TotalAssets_t-1)
=((43.314 + 892.349) / 3884.125) / ((303.318 + 891.153) / 4581.274)
=0.240894 / 0.260729
=0.9239

8. TATA = Total Accruals to Total Assets

Total accruals calculated as the change in working capital accounts other than cash less depreciation.

TATA=(IncomefromContinuingOperations_t - CashFlowsfromOperations_t) / TotalAssets_t
=(NetIncome_t - NonOperatingIncome_t - CashFlowsfromOperations_t) / TotalAssets_t
=(-347.993 - 0 - 141.232) / 3884.125
=-0.125955

An M-Score of equal or less than -1.78 suggests that the company is unlikely to be a manipulator. An M-Score of greater than -1.78 signals that the company is likely to be a manipulator.

GameWith has a M-score of -3.24 suggests that the company is unlikely to be a manipulator.


GameWith Beneish M-Score Related Terms

Thank you for viewing the detailed overview of GameWith's Beneish M-Score provided by GuruFocus.com. Please click on the following links to see related term pages.


GameWith Business Description

Traded in Other Exchanges
N/A
Address
Roppongi 6-chome, Roppongi Hills Mori Tower 20th Floor, Minato-ku, Tokyo, JPN
GameWith Inc is engaged in the media business that provides game information. The services provided by the company include provide information to advance games favorably, provide information to find games, and provide functions that allow game users to interact with each other.

GameWith Headlines

No Headlines