GameWith (TSE:6552) Return-on-Tangible-Equity: 0.00% (As of Nov. 2025)


TSE:6552 GameWith Inc TSE:6552
74 GF Score
Price 円201.00
GF Value 円353.61
Valuation Significantly Undervalued
! 2 Warning Signs
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What is GameWith Return-on-Tangible-Equity?

GameWith TSE:6552 +1.01% 74 Return-on-Tangible-Equity is 0.00% as of Nov. 2025. GuruFocus rates TSE:6552 with a GF Score™ of 74/100 and a GF Value™ of 円353.61 (Significantly Undervalued). The stock has 2 warning signs investors should review. Among 490 Interactive Media companies, GameWith ranks worse than 52.65% on this metric.

Return-on-Tangible-Equity is calculated as Net Income divided by its average total shareholder tangible equity. Total shareholder tangible equity equals to Total Stockholders Equity minus Intangible Assets. GameWith's annualized net income for the quarter that ended in Nov. 2025 was 円0 Mil. GameWith's average shareholder tangible equity for the quarter that ended in Nov. 2025 was 円2,622 Mil. Therefore, GameWith's annualized Return-on-Tangible-Equity for the quarter that ended in Nov. 2025 was 0.00%.

The historical rank and industry rank for GameWith's Return-on-Tangible-Equity or its related term are showing as below:

TSE:6552' s Return-on-Tangible-Equity Range Over the Past 10 Years
Min: -11.61   Med: 6.31   Max: 41.12
Current: 4.22

During the past 11 years, GameWith's highest Return-on-Tangible-Equity was 41.12%. The lowest was -11.61%. And the median was 6.31%.

TSE:6552's Return-on-Tangible-Equity is ranked worse than
52.65% of 490 companies
in the Interactive Media industry
Industry Median: 5.775 vs TSE:6552: 4.22

GameWith  (TSE:6552) Return-on-Tangible-Equity Explanation

Return-on-Tangible-Equity measures the rate of return on the ownership interest (shareholder's tangible equity) of the common stock owners. It measures a firm's efficiency at generating profits from every unit of shareholders' tangible equity (shareholders equity minus intangibles). Return-on-Tangible-Equity shows how well a company uses investment funds to generate earnings growth. Return-on-Tangible-Equitys between 15% and 20% are considered desirable.


Be Aware

Net Income is used.

Because a company can increase its Return-on-Tangible-Equity by having more financial leverage, it is important to watch the leverage ratio when investing in high Return-on-Tangible-Equity companies. Like Return-on-Tangible-Asset, Return-on-Tangible-Equity is calculated with only 12 months data. Fluctuations in company's earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective.

Asset light businesses require very few assets to generate very high earnings. Their Return-on-Tangible-Equitys can be extremely high.


GameWith Return-on-Tangible-Equity Related Terms


GameWith Return-on-Tangible-Equity Historical Data

* Premium members only.

The historical data trend for GameWith's Return-on-Tangible-Equity can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GameWith Return-on-Tangible-Equity Chart

GameWith Annual Data
Trend May16 May17 May18 May19 May20 May21 May22 May23 May24 May25
Return-on-Tangible-Equity
Get a 7-Day Free Trial Premium Member Only Premium Member Only -6.92 3.94 5.91 -11.61 -8.53

GameWith Quarterly Data
Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 May23 Aug23 Nov23 Feb24 May24 Nov24 May25 Nov25 Feb26
Return-on-Tangible-Equity Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -10.17 0.00 0.00 0.00 16.83

TSE:6552 vs NTES, EA, TTWO: Return-on-Tangible-Equity Comparison

For the Electronic Gaming & Multimedia subindustry, GameWith's Return-on-Tangible-Equity, along with its competitors' market caps and Return-on-Tangible-Equity data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameWith Return-on-Tangible-Equity vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameWith's Return-on-Tangible-Equity distribution charts can be found below:

* The bar in red indicates where GameWith's Return-on-Tangible-Equity falls into.


TSE:6552
74GF Score
GameWith Inc TSE:6552
Return-on-Tangible-Equity is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

GameWith Return-on-Tangible-Equity Calculation

GameWith's annualized Return-on-Tangible-Equity for the fiscal year that ended in May. 2025 is calculated as

Return-on-Tangible-Equity=Net Income/( (Total Tangible Equity+Total Tangible Equity)/ count )
(A: May. 2025 )  (A: May. 2024 )(A: May. 2025 )
=Net Income/( (Total Stockholders Equity - Intangible Assets+Total Stockholders Equity - Intangible Assets )/ count )
(A: May. 2025 )  (A: May. 2024 )(A: May. 2025 )
=-235.822/( (2902.717+2627.291 )/ 2 )
=-235.822/2765.004
=-8.53 %

GameWith's annualized Return-on-Tangible-Equity for the quarter that ended in Nov. 2025 is calculated as

Return-on-Tangible-Equity=Net Income/( (Total Tangible Equity+Total Tangible Equity)/ count )
(Q: Nov. 2025 )  (Q: May. 2025 )(Q: Nov. 2025 )
=Net Income/( (Total Stockholders Equity - Intangible Assets+Total Stockholders Equity - Intangible Assets)/ count )
(Q: Nov. 2025 )  (Q: May. 2025 )(Q: Nov. 2025 )
=0/( (2627.291+2616.753)/ 2 )
=0/2622.022
=0.00 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Equity, the net income of the last fiscal year and the average total shareholder tangible equity over the fiscal year are used. In calculating the quarterly data, the net income data used here is four times the quarterly (Nov. 2025) net income data. Return-on-Tangible-Equity is displayed in the 10-year financial page.

What does a Return-on-Tangible-Equity of 0.00% mean?
GameWith (TSE:6552) has a Return-on-Tangible-Equity of 0.00% as of Nov. 2025. Return on tangible equity is the ratio of current-period net income to average two-period tangible equity. View historical data on GameWith and its competitors. According to the industry distribution chart, GameWith ranks #258 out of 490 companies in the Interactive Media industry, placing it in the top 52.7%.
Is GameWith's Return-on-Tangible-Equity too high?
GameWith's current Return-on-Tangible-Equity is 0.00%. Based on the distribution chart, GameWith ranks #258 out of 490 companies in the Interactive Media industry, which is below the industry midpoint. Overall, GameWith has a GF Score™ of 74/100 and is considered Significantly Undervalued, reflecting its overall financial health beyond just this single metric.
How does GameWith's Return-on-Tangible-Equity compare to NTES and EA?
According to the Interactive Media industry distribution chart, GameWith ranks #258 out of 490 companies for Return-on-Tangible-Equity. This places GameWith in the lower half of its industry. The industry median Return-on-Tangible-Equity is 5.78. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Equity for an Interactive Media company?
The median Return-on-Tangible-Equity among Interactive Media companies is 5.78, based on 490 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Equity significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Equity should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Equity mean?
A high Return-on-Tangible-Equity can signal that a stock is expensive relative to its fundamentals. Return on tangible equity is the ratio of current-period net income to average two-period tangible equity. View historical data on GameWith and its competitors. For the Interactive Media industry, the median Return-on-Tangible-Equity is 5.78 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. GameWith's current Return-on-Tangible-Equity is 0.00%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is GameWith stock overvalued right now?
Based on GuruFocus' analysis, GameWith (TSE:6552) is currently considered Significantly Undervalued. The stock's GF Value™ is 円353.61, compared to a current price of 円201.00 — trading 43.2% below its estimated fair value. The current Return-on-Tangible-Equity is 0.00%. GameWith's overall GF Score™ is 74/100 with 2 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Equity calculated?
Return-on-Tangible-Equity is calculated from a company's financial statements. For GameWith (TSE:6552), the current Return-on-Tangible-Equity is 0.00% as of Nov. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is GameWith (TSE:6552) Overvalued in 2026?

Based on GuruFocus' analysis, GameWith stock appears to be undervalued. The current stock price of 円201.00 is trading 43.2% below its estimated GF Value™ of 円353.61. GuruFocus considers GameWith to be Significantly Undervalued.

Key valuation signals for TSE:6552:

  • Return-on-Tangible-Equity: 0.00%
  • GF Value™: 円353.61 vs. price of 円201.00 (43.2% below fair value)
  • GF Score™: 74/100 with 2 warning signs

No single metric tells the full story. See the TSE:6552 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


GameWith Business Description

Address 1-4-1 Mita, Minato-ku, Sumitomo Fudosan Azabu-juban Bldg. 4th Floor, Tokyo, JPN, 108-0073
GameWith Inc is engaged in the media business that provides game information. The services provided by the company include providing information about games favorably, providing information about finding games, and providing functions that allow game users to interact with each other. The two reporting segments are eSports and Entertainment Business, which operates e-sports teams, and Ater Management.
74GF Score

Get the complete analysis for TSE:6552

Return-on-Tangible-Equity is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

円201.00
Price
円353.61
GF Value