GameWith (TSE:6552) Return-on-Tangible-Asset: 13.09% (As of Feb. 2026) — 298% Above Median

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Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

TSE:6552 GameWith Inc TSE:6552
70 GF Score
Price 円167.00
GF Value 円258.49
Valuation Significantly Undervalued
! 1 Warning Sign
View Full Analysis

What is GameWith Return-on-Tangible-Asset?

GameWith TSE:6552 +0.60% 70 Return-on-Tangible-Asset is 13.09% as of Feb. 2026, which is 298% above its 10-year median of 3.29. GuruFocus rates TSE:6552 with a GF Score™ of 70/100 and a GF Value™ of 円258.49 (Significantly Undervalued). The stock has 1 warning sign investors should review. Among 568 Interactive Media companies, GameWith ranks worse than 53.17% on this metric.

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. GameWith's annualized Net Income for the quarter that ended in Feb. 2026 was 円448 Mil. GameWith's average total tangible assets for the quarter that ended in Feb. 2026 was 円3,421 Mil. Therefore, GameWith's annualized Return-on-Tangible-Asset for the quarter that ended in Feb. 2026 was 13.09%.

The historical rank and industry rank for GameWith's Return-on-Tangible-Asset or its related term are showing as below:

TSE:6552' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: -8.51   Med: 3.29   Max: 32.67
Current: -0.21

During the past 12 years, GameWith's highest Return-on-Tangible-Asset was 32.67%. The lowest was -8.51%. And the median was 3.29%.

TSE:6552's Return-on-Tangible-Asset is ranked worse than
53.17% of 568 companies
in the Interactive Media industry
Industry Median: 0.735 vs TSE:6552: -0.21

GameWith  (TSE:6552) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


GameWith Return-on-Tangible-Asset Related Terms


GameWith Return-on-Tangible-Asset Historical Data

* Premium members only.

The historical data trend for GameWith's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GameWith Return-on-Tangible-Asset Chart

GameWith Annual Data
Trend May17 May18 May19 May20 May21 May22 May23 May24 May25 May26
Return-on-Tangible-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only 2.55 4.03 -8.51 -6.58 0.75

GameWith Quarterly Data
Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 May23 Aug23 Nov23 Feb24 May24 Nov24 May25 Nov25 Feb26 May26
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 13.09 -13.82

TSE:6552 vs NTES, EA, TTWO: Return-on-Tangible-Asset Comparison

For the Electronic Gaming & Multimedia subindustry, GameWith's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameWith Return-on-Tangible-Asset vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameWith's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where GameWith's Return-on-Tangible-Asset falls into.


TSE:6552
70GF Score
GameWith Inc TSE:6552
Return-on-Tangible-Asset is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

GameWith Return-on-Tangible-Asset Calculation

GameWith's annualized Return-on-Tangible-Asset for the fiscal year that ended in May. 2026 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: May. 2026 )  (A: May. 2025 )(A: May. 2026 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: May. 2026 )  (A: May. 2025 )(A: May. 2026 )
=25.099/( (3298.887+3409.24)/ 2 )
=25.099/3354.0635
=0.75 %

GameWith's annualized Return-on-Tangible-Asset for the quarter that ended in Feb. 2026 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Feb. 2026 )  (Q: Nov. 2025 )(Q: Feb. 2026 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Feb. 2026 )  (Q: Nov. 2025 )(Q: Feb. 2026 )
=447.616/( (3368.54+3472.966)/ 2 )
=447.616/3420.753
=13.09 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Feb. 2026) net income data.

What does a Return-on-Tangible-Asset of 13.09% mean?
GameWith (TSE:6552) has a Return-on-Tangible-Asset of 13.09% as of Feb. 2026. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on GameWith and its competitors. This is 298% above median its historical median of 3.29. According to the industry distribution chart, GameWith ranks #302 out of 568 companies in the Interactive Media industry, placing it in the top 53.2%.
Is GameWith's Return-on-Tangible-Asset too high?
GameWith's current Return-on-Tangible-Asset of 13.09% is 298% above median its 10-year median of 3.29. The Interactive Media industry median Return-on-Tangible-Asset is 0.74. GameWith's value of 13.09% is 1681% above this industry median. Based on the distribution chart, GameWith ranks #302 out of 568 companies in the Interactive Media industry, which is below the industry midpoint. Overall, GameWith has a GF Score™ of 70/100 and is considered Significantly Undervalued, reflecting its overall financial health beyond just this single metric.
How does GameWith's Return-on-Tangible-Asset compare to NTES and EA?
According to the Interactive Media industry distribution chart, GameWith ranks #302 out of 568 companies for Return-on-Tangible-Asset. This places GameWith in the lower half of its industry. The industry median Return-on-Tangible-Asset is 0.74. GameWith's value of 13.09% is 1681% above this benchmark. While the company's 10-year median is 3.29 vs. the industry median of 0.74, GameWith has consistently been above the industry average. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Asset for an Interactive Media company?
The median Return-on-Tangible-Asset among Interactive Media companies is 0.74, based on 568 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Asset significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. GameWith's current Return-on-Tangible-Asset of 13.09% is 1681% above the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Asset mean?
A high Return-on-Tangible-Asset can signal that a stock is expensive relative to its fundamentals. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on GameWith and its competitors. For the Interactive Media industry, the median Return-on-Tangible-Asset is 0.74 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. GameWith's current Return-on-Tangible-Asset is 13.09%, which is 298% above median its own 10-year median of 3.29. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is GameWith stock overvalued right now?
Based on GuruFocus' analysis, GameWith (TSE:6552) is currently considered Significantly Undervalued. The stock's GF Value™ is 円258.49, compared to a current price of 円167.00 — trading 35.4% below its estimated fair value. The current Return-on-Tangible-Asset is 13.09%, which is 298% above median its 10-year median of 3.29 and 1681% above the Interactive Media industry median of 0.74. GameWith's overall GF Score™ is 70/100 with 1 warning sign to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Asset calculated?
Return-on-Tangible-Asset is calculated from a company's financial statements. For GameWith (TSE:6552), the current Return-on-Tangible-Asset is 13.09% as of Feb. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is GameWith (TSE:6552) Overvalued in 2026?

Based on GuruFocus' analysis, GameWith stock appears to be undervalued. The current stock price of 円167.00 is trading 35.4% below its estimated GF Value™ of 円258.49. GuruFocus considers GameWith to be Significantly Undervalued.

Key valuation signals for TSE:6552:

  • Return-on-Tangible-Asset: 13.09% (298% above median its 10-year median of 3.29)
  • GF Value™: 円258.49 vs. price of 円167.00 (35.4% below fair value)
  • GF Score™: 70/100 with 1 warning sign
  • Industry Position: 1681% above the Interactive Media median (#302 of 568)

No single metric tells the full story. See the TSE:6552 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


GameWith Business Description

Address 1-4-1 Mita, Minato-ku, Sumitomo Fudosan Azabu-juban Bldg. 4th Floor, Tokyo, JPN, 108-0073
GameWith Inc is engaged in the media business that provides game information. The services provided by the company include providing information about games favorably, providing information about finding games, and providing functions that allow game users to interact with each other. The two reporting segments are eSports and Entertainment Business, which operates e-sports teams, and Ater Management.
70GF Score

Get the complete analysis for TSE:6552

Return-on-Tangible-Asset is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

円167.00
Price
円258.49
GF Value