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GameWith (TSE:6552) Enterprise Value : 円1,982 Mil (As of Mar. 22, 2025)


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What is GameWith Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, GameWith's Enterprise Value is 円1,982 Mil. GameWith's EBIT for the trailing twelve months (TTM) ended in Nov. 2024 was 円-249 Mil. Therefore, GameWith's EV-to-EBIT ratio for today is -7.95.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, GameWith's Enterprise Value is 円1,982 Mil. GameWith's EBITDA for the trailing twelve months (TTM) ended in Nov. 2024 was 円-249 Mil. Therefore, GameWith's EV-to-EBITDA ratio for today is -7.95.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, GameWith's Enterprise Value is 円1,982 Mil. GameWith's Revenue for the trailing twelve months (TTM) ended in Nov. 2024 was 円3,498 Mil. Therefore, GameWith's EV-to-Revenue ratio for today is 0.57.

EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow. As of today, GameWith's Enterprise Value is 円1,982 Mil. GameWith's Free Cash Flow for the trailing twelve months (TTM) ended in Nov. 2024 was 円0 Mil. Therefore, GameWith's EV-to-FCF ratio for today is .


GameWith Enterprise Value Historical Data

The historical data trend for GameWith's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameWith Enterprise Value Chart

GameWith Annual Data
Trend May15 May16 May17 May18 May19 May20 May21 May22 May23 May24
Enterprise Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only 9,281.17 8,732.24 5,912.71 4,338.78 2,032.18

GameWith Quarterly Data
Nov19 Feb20 May20 Aug20 Nov20 Feb21 May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 May23 Aug23 Nov23 Feb24 May24 Nov24
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 3,534.69 2,812.36 2,956.36 2,032.18 1,876.76

Competitive Comparison of GameWith's Enterprise Value

For the Electronic Gaming & Multimedia subindustry, GameWith's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameWith's Enterprise Value Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameWith's Enterprise Value distribution charts can be found below:

* The bar in red indicates where GameWith's Enterprise Value falls into.



GameWith Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

GameWith's Enterprise Value for the fiscal year that ended in May. 2024 is calculated as

GameWith's Enterprise Value for the quarter that ended in Nov. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameWith  (TSE:6552) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

GameWith's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=1981.576/-249.388
=-7.95

GameWith's current Enterprise Value is 円1,982 Mil.
GameWith's EBIT for the trailing twelve months (TTM) ended in Nov. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was 円-249 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

GameWith's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=1981.576/-249.388
=-7.95

GameWith's current Enterprise Value is 円1,982 Mil.
GameWith's EBITDA for the trailing twelve months (TTM) ended in Nov. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was 円-249 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

GameWith's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=1981.576/3497.848
=0.57

GameWith's current Enterprise Value is 円1,982 Mil.
GameWith's Revenue for the trailing twelve months (TTM) ended in Nov. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was 円3,498 Mil.

4. EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow.

GameWith's EV-to-FCF for today is:

EV-to-FCF=Enterprise Value (Today)/Free Cash Flow (TTM)
=1981.576/0
=

GameWith's current Enterprise Value is 円1,982 Mil.
GameWith's Free Cash Flow for the trailing twelve months (TTM) ended in Nov. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was 円0 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameWith Enterprise Value Related Terms

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GameWith Business Description

Traded in Other Exchanges
N/A
Address
Roppongi 6-chome, Roppongi Hills Mori Tower 20th Floor, Minato-ku, Tokyo, JPN
GameWith Inc is engaged in the media business that provides game information. The services provided by the company include provide information to advance games favorably, provide information to find games, and provide functions that allow game users to interact with each other.

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