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Virtual Interactive Technologies (Virtual Interactive Technologies) Enterprise Value : $3.00 Mil (As of May. 11, 2024)


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What is Virtual Interactive Technologies Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Virtual Interactive Technologies's Enterprise Value is $3.00 Mil. Virtual Interactive Technologies's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 was $-2.45 Mil. Therefore, Virtual Interactive Technologies's EV-to-EBIT ratio for today is -1.22.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Virtual Interactive Technologies's Enterprise Value is $3.00 Mil. Virtual Interactive Technologies's EBITDA for the trailing twelve months (TTM) ended in Sep. 2023 was $-2.45 Mil. Therefore, Virtual Interactive Technologies's EV-to-EBITDA ratio for today is -1.22.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Virtual Interactive Technologies's Enterprise Value is $3.00 Mil. Virtual Interactive Technologies's Revenue for the trailing twelve months (TTM) ended in Sep. 2023 was $0.13 Mil. Therefore, Virtual Interactive Technologies's EV-to-Revenue ratio for today is 23.08.


Virtual Interactive Technologies Enterprise Value Historical Data

The historical data trend for Virtual Interactive Technologies's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Virtual Interactive Technologies Enterprise Value Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Enterprise Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only 5.61 12.65 17.88 18.31 5.39

Virtual Interactive Technologies Quarterly Data
Nov18 Feb19 May19 Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 18.31 12.54 6.92 4.65 5.39

Competitive Comparison of Virtual Interactive Technologies's Enterprise Value

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies's Enterprise Value Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Enterprise Value falls into.



Virtual Interactive Technologies Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Virtual Interactive Technologies's Enterprise Value for the fiscal year that ended in Sep. 2023 is calculated as

Virtual Interactive Technologies's Enterprise Value for the quarter that ended in Sep. 2023 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies  (OTCPK:VRVR) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

Virtual Interactive Technologies's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=3.000/-2.454
=-1.22

Virtual Interactive Technologies's current Enterprise Value is $3.00 Mil.
Virtual Interactive Technologies's EBIT for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-2.45 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

Virtual Interactive Technologies's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=3.000/-2.454
=-1.22

Virtual Interactive Technologies's current Enterprise Value is $3.00 Mil.
Virtual Interactive Technologies's EBITDA for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $-2.45 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

Virtual Interactive Technologies's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=3.000/0.13
=23.08

Virtual Interactive Technologies's current Enterprise Value is $3.00 Mil.
Virtual Interactive Technologies's Revenue for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.13 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies Enterprise Value Related Terms

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Virtual Interactive Technologies (Virtual Interactive Technologies) Business Description

Traded in Other Exchanges
N/A
Address
600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp offers expertise in developing solutions, publishing, and marketing video game products and is actively involved in the early stages of Virtual Reality/Augmented Reality game development. The revenue is generated from the royalty interest in five games, Carmageddon Max Damage, Carmageddon Crashers, Catch and Release, Interplanetary: Enhanced Edition, and Worbital. These games are distributed world-wide on various gaming platforms including Sony PlayStation, Xbox, Steam, and Oculus among others.