VRVR (Virtual Interactive Technologies) Enterprise Value: $1.22 Mil (As of Jun. 27, 2026) ***


VRVR Virtual Interactive Technologies Corp VRVR
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What is Virtual Interactive Technologies Enterprise Value?

Virtual Interactive Technologies VRVR 12 Enterprise Value is $1.22 Mil as of Jun. 27, 2026. GuruFocus rates VRVR with a GF Score™ of 12/100.

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Virtual Interactive Technologies's Enterprise Value is $1.22 Mil. Virtual Interactive Technologies's EBIT for the trailing twelve months (TTM) ended in Jun. 2024 was $-0.24 Mil. Therefore, Virtual Interactive Technologies's EV-to-EBIT ratio for today is -5.18.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Virtual Interactive Technologies's Enterprise Value is $1.22 Mil. Virtual Interactive Technologies's EBITDA for the trailing twelve months (TTM) ended in Jun. 2024 was $-0.24 Mil. Therefore, Virtual Interactive Technologies's EV-to-EBITDA ratio for today is -5.18.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Virtual Interactive Technologies's Enterprise Value is $1.22 Mil. Virtual Interactive Technologies's Revenue for the trailing twelve months (TTM) ended in Jun. 2024 was $0.10 Mil. Therefore, Virtual Interactive Technologies's EV-to-Revenue ratio for today is 12.10.

EV-to-OCF is calculated as Enterprise Value divided by its Cash Flow from Operations. As of today, Virtual Interactive Technologies's Enterprise Value is $1.22 Mil. Virtual Interactive Technologies's Cash Flow from Operations for the trailing twelve months (TTM) ended in Jun. 2024 was $-0.19 Mil. Therefore, Virtual Interactive Technologies's EV-to-OCF ratio for today is -6.30.

EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow. As of today, Virtual Interactive Technologies's Enterprise Value is $1.22 Mil. Virtual Interactive Technologies's Free Cash Flow for the trailing twelve months (TTM) ended in Jun. 2024 was $-0.19 Mil. Therefore, Virtual Interactive Technologies's EV-to-FCF ratio for today is -6.30.

*** Please note that the current Enterprise Value is calculated using the current market capitalization and the most recently available financial data. If key financial fields—Long-Term Debt & Capital Lease Obligation and Short-Term Debt & Capital Lease Obligation—are recorded as null in the latest reporting period, our data vendor will default to using data from the prior period with valid entries.


Virtual Interactive Technologies  (OTCPK:VRVR) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

Virtual Interactive Technologies's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=1.222/-0.236
=-5.18

Virtual Interactive Technologies's current Enterprise Value is $1.22 Mil.
Virtual Interactive Technologies's EBIT for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.24 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

Virtual Interactive Technologies's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=1.222/-0.236
=-5.18

Virtual Interactive Technologies's current Enterprise Value is $1.22 Mil.
Virtual Interactive Technologies's EBITDA for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.24 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

Virtual Interactive Technologies's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=1.222/0.101
=12.10

Virtual Interactive Technologies's current Enterprise Value is $1.22 Mil.
Virtual Interactive Technologies's Revenue for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.10 Mil.

4. EV-to-OCF is calculated as Enterprise Value divided by its Cash Flow from Operations.

Virtual Interactive Technologies's EV-to-OCF for today is:

EV-to-OCF=Enterprise Value (Today)/Cash Flow from Operations (TTM)
=1.222/-0.194
=-6.30

Virtual Interactive Technologies's current Enterprise Value is $1.22 Mil.
Virtual Interactive Technologies's Cash Flow from Operations for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.19 Mil.

5. EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow.

Virtual Interactive Technologies's EV-to-FCF for today is:

EV-to-FCF=Enterprise Value (Today)/Free Cash Flow (TTM)
=1.222/-0.194
=-6.30

Virtual Interactive Technologies's current Enterprise Value is $1.22 Mil.
Virtual Interactive Technologies's Free Cash Flow for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.19 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies Enterprise Value Related Terms


Virtual Interactive Technologies Enterprise Value Historical Data

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The historical data trend for Virtual Interactive Technologies's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Enterprise Value Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Enterprise Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only 5.61 12.65 17.88 18.31 5.39

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 4.65 5.39 5.24 4.15 3.69

VRVR vs FMHS, GROM, NTES: Enterprise Value Comparison

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies Enterprise Value vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Enterprise Value falls into.


VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
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Virtual Interactive Technologies Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Virtual Interactive Technologies's Enterprise Value for the fiscal year that ended in Sep. 2023 is calculated as

Virtual Interactive Technologies's Enterprise Value for the quarter that ended in Jun. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Enterprise Value →
What does a Enterprise Value of $1.22 Mil mean?
Virtual Interactive Technologies (VRVR) has a Enterprise Value of $1.22 Mil as of Jun. 27, 2026. Enterprise value equals the sum of market cap, debt and preferred shares less cash and equivalents. View historical data on Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Enterprise Value too high?
Virtual Interactive Technologies' current Enterprise Value is $1.22 Mil. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Enterprise Value compare to FMHS and GROM?
Virtual Interactive Technologies' Enterprise Value of $1.22 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Enterprise Value for an Interactive Media company?
A good Enterprise Value depends on the Interactive Media industry context. However, Enterprise Value should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Enterprise Value mean?
A high Enterprise Value can signal that a stock is expensive relative to its fundamentals. Enterprise value equals the sum of market cap, debt and preferred shares less cash and equivalents. View historical data on Virtual Interactive Technologies and its competitors. Virtual Interactive Technologies's current Enterprise Value is $1.22 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Enterprise Value of $1.22 Mil. The current Enterprise Value is $1.22 Mil. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Enterprise Value calculated?
Enterprise Value is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Enterprise Value is $1.22 Mil as of Jun. 27, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
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