VRVR (Virtual Interactive Technologies) Intangible Assets: $0.00 Mil (As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
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What is Virtual Interactive Technologies Intangible Assets?

Virtual Interactive Technologies VRVR 12 Intangible Assets is $0.00 Mil as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Virtual Interactive Technologies's intangible assets for the quarter that ended in Jun. 2024 was $0.00 Mil.


Virtual Interactive Technologies  (OTCPK:VRVR) Intangible Assets Explanation

If a company (company A) received a patent through their own work, though it has value, it does not show up on its balance sheet as an intangible asset. However, if company A sells this patent to company B, it will show up on company B's balance sheet as an intangible asset.

The same applies to brand names, trade secrets etc. For instance, Coca-Cola's brand is extremely valuable, but the brand does not appear on its balance sheet, because the brand was never acquired.

Some intangibles are amortized. Amortization is the depreciation of intangible assets.

Many intangibles are not amortized. They may still be written down when the company decides the asset is impaired.

Whenever you see an increase in goodwill over a number of years, you can assume it's because the company is out buying other businesses above book value. GOOD if buying businesses with durable competitive advantage.

If goodwill stays the same, the company when acquiring other companies is either paying less than book value or not acquiring. Businesses with moats never sell for less than book value.

Intangibles acquired are on balance sheet at fair value.

Internally developed brand names (Coke, Wrigleys, Band-Aid) however are not reflected on the balance sheet.

One of the reasons competitive advantage power can remain hidden for so long.


Be Aware

Companies may change the way intangible assets are amortized, and this will affect their reported earnings.


Virtual Interactive Technologies Intangible Assets Related Terms


Virtual Interactive Technologies Intangible Assets Historical Data

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The historical data trend for Virtual Interactive Technologies's Intangible Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Intangible Assets Chart

Virtual Interactive Technologies Annual Data
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Virtual Interactive Technologies Quarterly Data
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VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
Intangible Assets is just one metric. See GF Score™, valuation, warning signs, and more.
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Virtual Interactive Technologies Intangible Assets Calculation

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Examples of intangible assets include trade secrets, copyrights, patents, trademarks. If a company acquires assets at the prices above the book value, it may carry goodwill on its balance sheet. Goodwill reflects the difference between the price the company paid and the book value of the assets.

Frequently Asked Questions Learn more about Intangible Assets →
What does a Intangible Assets of $0.00 Mil mean?
Virtual Interactive Technologies (VRVR) has a Intangible Assets of $0.00 Mil as of Jun. 2024. Intangible assets include patents, goodwill and trade secrets. View historical data on Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Intangible Assets too high?
Virtual Interactive Technologies' current Intangible Assets is $0.00 Mil. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Intangible Assets compare to FMHS and GROM?
Virtual Interactive Technologies' Intangible Assets of $0.00 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Intangible Assets for an Interactive Media company?
A good Intangible Assets depends on the Interactive Media industry context. However, Intangible Assets should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Intangible Assets mean?
A high Intangible Assets can signal that a stock is expensive relative to its fundamentals. Intangible assets include patents, goodwill and trade secrets. View historical data on Virtual Interactive Technologies and its competitors. Virtual Interactive Technologies's current Intangible Assets is $0.00 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Intangible Assets of $0.00 Mil. The current Intangible Assets is $0.00 Mil. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Intangible Assets calculated?
Intangible Assets is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Intangible Assets is $0.00 Mil as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
12GF Score

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