VRVR (Virtual Interactive Technologies) Days Inventory: 0.00 (As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
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What is Virtual Interactive Technologies Days Inventory?

Virtual Interactive Technologies VRVR 12 Days Inventory is 0.00 as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

Days Inventory is also known as Days Sales of Inventory (DSI). Virtual Interactive Technologies's Average Total Inventories for the three months ended in Jun. 2024 was $0.00 Mil. Virtual Interactive Technologies's Cost of Goods Sold for the three months ended in Jun. 2024 was $0.00 Mil.

The historical rank and industry rank for Virtual Interactive Technologies's Days Inventory or its related term are showing as below:

VRVR's Days Inventory is not ranked *
in the Interactive Media industry.
Industry Median: 18.69
* Ranked among companies with meaningful Days Inventory only.

Virtual Interactive Technologies's Days Inventory stayed the same from Jun. 2023 (0.00) to Jun. 2024 (0.00).

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Virtual Interactive Technologies's Inventory-to-Revenue for the three months ended in Jun. 2024 was 0.00.


Virtual Interactive Technologies  (OTCPK:VRVR) Days Inventory Explanation

Days Inventory indicates the liquidity of the inventory. Generally, a lower Days Inventory is preferred as it indicates a shorter duration to clear off the inventory. An increase of the ratio may indicate the company's sales slowed. Similar ratios related to Days Inventory are:

1. Inventory Turnover measures how fast the company turns over its inventory within a year.

Virtual Interactive Technologies's Inventory Turnover for the three months ended in Jun. 2024 is calculated as

2. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Virtual Interactive Technologies's Inventory to Revenue for the three months ended in Jun. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

A lot of business are seasonable. It makes more sense to compare Days Inventory from the same period in the previous year instead of from the previous quarter.


Virtual Interactive Technologies Days Inventory Related Terms


Virtual Interactive Technologies Days Inventory Historical Data

* Premium members only.

The historical data trend for Virtual Interactive Technologies's Days Inventory can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Days Inventory Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Days Inventory
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Days Inventory Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

VRVR vs FMHS, GROM, NTES: Days Inventory Comparison

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Days Inventory, along with its competitors' market caps and Days Inventory data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies Days Inventory vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Days Inventory distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Days Inventory falls into.


VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
Days Inventory is just one metric. See GF Score™, valuation, warning signs, and more.
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Virtual Interactive Technologies Days Inventory Calculation

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Virtual Interactive Technologies's Days Inventory for the fiscal year that ended in Sep. 2023 is calculated as

Days Inventory (A: Sep. 2023 )
=Average Total Inventories / Cost of Goods Sold*Days in Period
=( (Total Inventories (A: Sep. 2022 ) + Total Inventories (A: Sep. 2023 )) / count ) / Cost of Goods Sold (A: Sep. 2023 )*Days in Period
=( (0 + 0) / 1 ) / 0*365
=0 / 0*365
=N/A

Virtual Interactive Technologies's Days Inventory for the quarter that ended in Jun. 2024 is calculated as:

Days Inventory (Q: Jun. 2024 )
=Average Total Inventories / Cost of Goods Sold*Days in Period
=( (Total Inventories (Q: Mar. 2024 ) + Total Inventories (Q: Jun. 2024 )) / count ) / Cost of Goods Sold (Q: Jun. 2024 )*Days in Period
=( (0 + 0) / 1 ) / 0*365 / 4
=0 / 0*365 / 4
=N/A

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Days Inventory →
What does a Days Inventory of 0.00 mean?
Virtual Interactive Technologies (VRVR) has a Days Inventory of 0.00 as of Jun. 2024. Days inventory represents the average amount of days a company holds inventory before selling it. View historical data on Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Days Inventory too high?
Virtual Interactive Technologies' current Days Inventory is 0.00. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Days Inventory compare to FMHS and GROM?
Virtual Interactive Technologies' Days Inventory of 0.00 can be compared against companies in the Interactive Media industry. The industry median Days Inventory is 18.69. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Days Inventory for an Interactive Media company?
The median Days Inventory among Interactive Media companies is 18.69, based on 233 companies in the industry. Companies in the top quartile (top 25%) have a Days Inventory significantly above this median, while those in the bottom quartile fall well below. However, Days Inventory should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Days Inventory mean?
A high Days Inventory can signal that a stock is expensive relative to its fundamentals. Days inventory represents the average amount of days a company holds inventory before selling it. View historical data on Virtual Interactive Technologies and its competitors. For the Interactive Media industry, the median Days Inventory is 18.69 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Virtual Interactive Technologies's current Days Inventory is 0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Days Inventory of 0.00. The current Days Inventory is 0.00. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Days Inventory calculated?
Days Inventory is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Days Inventory is 0.00 as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
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