VRVR (Virtual Interactive Technologies) Receivables Turnover: 0.12 (As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
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What is Virtual Interactive Technologies Receivables Turnover?

Virtual Interactive Technologies VRVR 12 Receivables Turnover is 0.12 as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

The Receivables Turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by average Accounts Receivable. An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. Virtual Interactive Technologies's Revenue for the three months ended in Jun. 2024 was $0.01 Mil. Virtual Interactive Technologies's average Accounts Receivable for the three months ended in Jun. 2024 was $0.08 Mil. Hence, Virtual Interactive Technologies's Receivables Turnover for the three months ended in Jun. 2024 was 0.12.


Virtual Interactive Technologies  (OTCPK:VRVR) Receivables Turnover Explanation

An efficient company has a higher accounts receivable turnover ratio while an inefficient company has a lower ratio. This metric is commonly used to compare companies within the same industry to check whether they are on par with their competitors.


Virtual Interactive Technologies Receivables Turnover Related Terms


Virtual Interactive Technologies Receivables Turnover Historical Data

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The historical data trend for Virtual Interactive Technologies's Receivables Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Receivables Turnover Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Receivables Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1.24 1.16 1.37 1.26 1.34

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Receivables Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.34 0.49 0.34 0.24 0.12

VRVR vs FMHS, GROM, NTES: Receivables Turnover Comparison

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Receivables Turnover, along with its competitors' market caps and Receivables Turnover data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies Receivables Turnover vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Receivables Turnover distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Receivables Turnover falls into.


VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
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Virtual Interactive Technologies Receivables Turnover Calculation

Receivables Turnover measures the number of times a company collects its average accounts receivable balance.

Virtual Interactive Technologies's Receivables Turnover for the fiscal year that ended in Sep. 2023 is calculated as

Receivables Turnover (A: Sep. 2023 )
=Revenue / Average Accounts Receivable
=Revenue (A: Sep. 2023 ) / ((Accounts Receivable (A: Sep. 2022 ) + Accounts Receivable (A: Sep. 2023 )) / count )
=0.13 / ((0.106 + 0.088) / 2 )
=0.13 / 0.097
=1.34

Virtual Interactive Technologies's Receivables Turnover for the quarter that ended in Jun. 2024 is calculated as

Receivables Turnover (Q: Jun. 2024 )
=Revenue / Average Accounts Receivable
=Revenue (Q: Jun. 2024 ) / ((Accounts Receivable (Q: Mar. 2024 ) + Accounts Receivable (Q: Jun. 2024 )) / count )
=0.01 / ((0.08 + 0.089) / 2 )
=0.01 / 0.0845
=0.12

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Receivables Turnover →
What does a Receivables Turnover of 0.12 mean?
Virtual Interactive Technologies (VRVR) has a Receivables Turnover of 0.12 as of Jun. 2024. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Receivables Turnover too high?
Virtual Interactive Technologies' current Receivables Turnover is 0.12. The Interactive Media industry median Receivables Turnover is 7.84. Virtual Interactive Technologies' value of 0.12 is 98.5% below this industry median. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Receivables Turnover compare to FMHS and GROM?
Virtual Interactive Technologies' Receivables Turnover of 0.12 can be compared against companies in the Interactive Media industry. The industry median Receivables Turnover is 7.84. Virtual Interactive Technologies' value of 0.12 is 98.5% below this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Receivables Turnover for an Interactive Media company?
The median Receivables Turnover among Interactive Media companies is 7.84, based on 542 companies in the industry. Companies in the top quartile (top 25%) have a Receivables Turnover significantly above this median, while those in the bottom quartile fall well below. However, Receivables Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Virtual Interactive Technologies's current Receivables Turnover of 0.12 is 98.5% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Receivables Turnover mean?
A high Receivables Turnover can signal that a stock is expensive relative to its fundamentals. The accounts receivables turnover ratio measures the number of times a company collects its average accounts receivable balance. It is calculated as Revenue divided by Average Accounts Receivable. View historical data on Virtual Interactive Technologies and its competitors. For the Interactive Media industry, the median Receivables Turnover is 7.84 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Virtual Interactive Technologies's current Receivables Turnover is 0.12. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Receivables Turnover of 0.12. The current Receivables Turnover is 0.12 and 98.5% below the Interactive Media industry median of 7.84. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Receivables Turnover calculated?
Receivables Turnover is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Receivables Turnover is 0.12 as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
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