VRVR (Virtual Interactive Technologies) Cyclically Adjusted Book per Share: $-0.22 (As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
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What is Virtual Interactive Technologies Cyclically Adjusted Book per Share?

Virtual Interactive Technologies VRVR 12 Cyclically Adjusted Book per Share is $-0.22 as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

Virtual Interactive Technologies's adjusted book value per share for the three months ended in Jun. 2024 was $-0.210. Add all the adjusted book value per share for the past 10 years together and divide the count will get our Cyclically Adjusted Book per Share, which is $-0.22 for the trailing ten years ended in Jun. 2024.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Book Growth Rate using Cyclically Adjusted Book per Share data.

As of today (2026-06-27), Virtual Interactive Technologies's current stock price is $0.0005. Virtual Interactive Technologies's Cyclically Adjusted Book per Share for the quarter that ended in Jun. 2024 was $-0.22. Virtual Interactive Technologies's Cyclically Adjusted PB Ratio of today is .


Virtual Interactive Technologies  (OTCPK:VRVR) Cyclically Adjusted Book per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Book per Share may underestimate the company's equity. Cyclically Adjusted PB Ratio can seem to be too high even the actual PB Ratio is low.

For the Cyclically Adjusted PB Ratio, the book value of the past 10 years are inflation-adjusted and averaged. The result is used for P/B calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PB Ratio is also called CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted book value per share of a company over the past 10 years.


Be Aware

Cyclically Adjusted PB Ratio works better for cyclical companies. It gives you a better idea on the company's real book value.


Virtual Interactive Technologies Cyclically Adjusted Book per Share Related Terms


Virtual Interactive Technologies Cyclically Adjusted Book per Share Historical Data

* Premium members only.

The historical data trend for Virtual Interactive Technologies's Cyclically Adjusted Book per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Cyclically Adjusted Book per Share Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Cyclically Adjusted Book per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 -0.21

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Cyclically Adjusted Book per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.21 -0.21 -0.21 -0.21 -0.22

VRVR vs FMHS, GROM, NTES: Cyclically Adjusted Book per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies Cyclically Adjusted PB Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Cyclically Adjusted PB Ratio falls into.


VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
Cyclically Adjusted Book per Share is just one metric. See GF Score™, valuation, warning signs, and more.
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Virtual Interactive Technologies Cyclically Adjusted Book per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

What is Cyclically Adjusted Book per Share? How do we calculate Cyclically Adjusted Book per Share?

Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Book per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the book value per share from 2001 through 2010.

We adjusted the 2001 book value per share data with the total inflation from 2001 through 2010 to the equivalent book value in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's book value is $1 a share in 2001, then the 2001's equivalent book value in 2010 is $1.4 a share. If Wal-Mart's book value is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 book value in 2010 is $1.35. So on and so forth, you get the equivalent book value per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Virtual Interactive Technologies's adjusted Book Value per Share data for the three months ended in Jun. 2024 was:

Adj_Book= Book Value per Share /CPI of Jun. 2024 (Change)*Current CPI (Jun. 2024)
=-0.21/314.1750*314.1750
=-0.210

Current CPI (Jun. 2024) = 314.1750.

Virtual Interactive Technologies Quarterly Data

Book Value per Share CPI Adj_Book
201311 -0.419 233.069 -0.565
201402 -0.413 234.781 -0.553
201405 -0.077 237.900 -0.102
201408 -0.116 237.852 -0.153
201411 -0.206 236.151 -0.274
201511 -0.355 237.336 -0.470
201602 0.000 237.111 0.000
201605 0.000 240.229 0.000
201608 0.000 240.849 0.000
201611 -0.046 241.353 -0.060
201702 -0.072 243.603 -0.093
201705 -0.082 244.733 -0.105
201708 -0.097 245.519 -0.124
201711 -0.164 246.669 -0.209
201802 -0.198 248.991 -0.250
201805 -0.217 251.588 -0.271
201808 -0.139 252.146 -0.173
201811 0.157 252.038 0.196
201902 0.006 252.776 0.007
201905 -0.046 256.092 -0.056
201908 -0.035 256.558 -0.043
201912 -2.082 256.974 -2.545
202003 -0.113 258.115 -0.138
202006 -0.119 257.797 -0.145
202009 -0.097 260.280 -0.117
202012 -0.105 260.474 -0.127
202103 -0.105 264.877 -0.125
202106 -0.108 271.696 -0.125
202109 -0.088 274.310 -0.101
202112 -0.116 278.802 -0.131
202203 -0.115 287.504 -0.126
202206 -0.123 296.311 -0.130
202209 0.101 296.808 0.107
202212 0.073 296.797 0.077
202303 -0.029 301.836 -0.030
202306 -0.193 305.109 -0.199
202309 -0.187 307.789 -0.191
202312 -0.196 306.746 -0.201
202403 -0.203 312.332 -0.204
202406 -0.210 314.175 -0.210

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.

What does a Cyclically Adjusted Book per Share of $-0.22 mean?
Virtual Interactive Technologies (VRVR) has a Cyclically Adjusted Book per Share of $-0.22 as of Jun. 2024. Cyclically adjusted book value per share represents the company's inflation-adjusted book value per share over a 10-year period. View historical data on Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Cyclically Adjusted Book per Share too high?
Virtual Interactive Technologies' current Cyclically Adjusted Book per Share is $-0.22. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Cyclically Adjusted Book per Share compare to FMHS and GROM?
Virtual Interactive Technologies' Cyclically Adjusted Book per Share of $-0.22 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Book per Share for an Interactive Media company?
A good Cyclically Adjusted Book per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Book per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Book per Share mean?
A high Cyclically Adjusted Book per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted book value per share represents the company's inflation-adjusted book value per share over a 10-year period. View historical data on Virtual Interactive Technologies and its competitors. Virtual Interactive Technologies's current Cyclically Adjusted Book per Share is $-0.22. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Cyclically Adjusted Book per Share of $-0.22. The current Cyclically Adjusted Book per Share is $-0.22. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Book per Share calculated?
Cyclically Adjusted Book per Share is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Cyclically Adjusted Book per Share is $-0.22 as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
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