VRVR (Virtual Interactive Technologies) Cyclically Adjusted FCF per Share: $-0.15 (As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
Price $0.00
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What is Virtual Interactive Technologies Cyclically Adjusted FCF per Share?

Virtual Interactive Technologies VRVR 12 Cyclically Adjusted FCF per Share is $-0.15 as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted FCF per Share and the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years.

Virtual Interactive Technologies's adjusted free cash flow per share for the three months ended in Jun. 2024 was $-0.001. Add all the adjusted free cash flow per share for the past 10 years together and divide the count will get our Cyclically Adjusted FCF per Share, which is $-0.15 for the trailing ten years ended in Jun. 2024.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted FCF Growth Rate using Cyclically Adjusted FCF per Share data.

As of today (2026-06-28), Virtual Interactive Technologies's current stock price is $0.0005. Virtual Interactive Technologies's Cyclically Adjusted FCF per Share for the quarter that ended in Jun. 2024 was $-0.15. Virtual Interactive Technologies's Cyclically Adjusted Price-to-FCF of today is .


Virtual Interactive Technologies  (OTCPK:VRVR) Cyclically Adjusted FCF per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted FCF per Share may underestimate the company's free cash flow. Cyclically Adjusted Price-to-FCF can seem to be too high even the actual Price-to-Free-Cash-Flow is low.

For the Cyclically Adjusted Price-to-FCF, the free cash flow per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/FCF calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted Price-to-FCF is also called CAPFCF Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted free cash flow per share of a company over the past 10 years.


Be Aware

Cyclically Adjusted Price-to-FCF works better for cyclical companies. It gives you a better idea on the company's real free cash flow value.


Virtual Interactive Technologies Cyclically Adjusted FCF per Share Related Terms


Virtual Interactive Technologies Cyclically Adjusted FCF per Share Historical Data

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The historical data trend for Virtual Interactive Technologies's Cyclically Adjusted FCF per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Cyclically Adjusted FCF per Share Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Cyclically Adjusted FCF per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 -0.18

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Cyclically Adjusted FCF per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 -0.18 -0.18 -0.16 -0.15

VRVR vs FMHS, GROM, NTES: Cyclically Adjusted FCF per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Cyclically Adjusted Price-to-FCF, along with its competitors' market caps and Cyclically Adjusted Price-to-FCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies Cyclically Adjusted Price-to-FCF vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Cyclically Adjusted Price-to-FCF distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Cyclically Adjusted Price-to-FCF falls into.


VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
Cyclically Adjusted FCF per Share is just one metric. See GF Score™, valuation, warning signs, and more.
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Virtual Interactive Technologies Cyclically Adjusted FCF per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted FCF per Share and the Cyclically Adjusted Price-to-FCF. The Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years.

What is Cyclically Adjusted FCF per Share? How do we calculate Cyclically Adjusted FCF per Share?

Cyclically Adjusted FCF per Share is the average of the inflation adjusted Free Cash Flow per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted FCF per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the free cash flow per share from 2001 through 2010.

We adjusted the 2001 free cash flow per share data with the total inflation from 2001 through 2010 to the equivalent free cash flow in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's free cash flow is $1 a share in 2001, then the 2001's equivalent free cash flow in 2010 is $1.4 a share. If Wal-Mart's free cash flow is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 free cash flow in 2010 is $1.35. So on and so forth, you get the equivalent free cash flow per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted FCF per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Virtual Interactive Technologies's adjusted Free Cash Flow per Share data for the three months ended in Jun. 2024 was:

Adj_FreeCashFlowPerShare= Free Cash Flow per Share /CPI of Jun. 2024 (Change)*Current CPI (Jun. 2024)
=-0.001/314.1750*314.1750
=-0.001

Current CPI (Jun. 2024) = 314.1750.

Virtual Interactive Technologies Quarterly Data

Free Cash Flow per Share CPI Adj_FreeCashFlowPerShare
201311 -0.190 233.069 -0.256
201402 -0.060 234.781 -0.080
201405 -0.090 237.900 -0.119
201408 -0.019 237.852 -0.025
201411 -0.006 236.151 -0.008
201511 0.000 237.336 0.000
201602 -0.019 237.111 -0.025
201605 0.000 240.229 0.000
201608 -0.074 240.849 -0.097
201611 -0.039 241.353 -0.051
201702 -0.051 243.603 -0.066
201705 -0.015 244.733 -0.019
201708 -0.005 245.519 -0.006
201711 -0.026 246.669 -0.033
201802 -0.019 248.991 -0.024
201805 -0.014 251.588 -0.017
201808 0.038 252.146 0.047
201811 -0.084 252.038 -0.105
201902 -0.243 252.776 -0.302
201905 -0.065 256.092 -0.080
201908 -0.040 256.558 -0.049
201912 0.011 256.974 0.013
202003 -0.008 258.115 -0.010
202006 -0.001 257.797 -0.001
202009 0.001 260.280 0.001
202012 0.003 260.474 0.004
202103 -0.002 264.877 -0.002
202106 0.001 271.696 0.001
202109 -0.001 274.310 -0.001
202112 -0.012 278.802 -0.014
202203 -0.017 287.504 -0.019
202206 -0.029 296.311 -0.031
202209 -0.006 296.808 -0.006
202212 -0.003 296.797 -0.003
202303 -0.001 301.836 -0.001
202306 0.000 305.109 0.000
202309 -0.019 307.789 -0.019
202312 -0.001 306.746 -0.001
202403 -0.002 312.332 -0.002
202406 -0.001 314.175 -0.001

Add all the adjusted free cash flow per share together and divide 10 will get our Cyclically Adjusted FCF per Share.

What does a Cyclically Adjusted FCF per Share of $-0.15 mean?
Virtual Interactive Technologies (VRVR) has a Cyclically Adjusted FCF per Share of $-0.15 as of Jun. 2024. Cyclically Adjusted FCF per Share represents the company's inflation-adjusted FCF per share over a 10-year period. View historical data on Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Cyclically Adjusted FCF per Share too high?
Virtual Interactive Technologies' current Cyclically Adjusted FCF per Share is $-0.15. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Cyclically Adjusted FCF per Share compare to FMHS and GROM?
Virtual Interactive Technologies' Cyclically Adjusted FCF per Share of $-0.15 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted FCF per Share for an Interactive Media company?
A good Cyclically Adjusted FCF per Share depends on the Interactive Media industry context. However, Cyclically Adjusted FCF per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted FCF per Share mean?
A high Cyclically Adjusted FCF per Share can signal that a stock is expensive relative to its fundamentals. Cyclically Adjusted FCF per Share represents the company's inflation-adjusted FCF per share over a 10-year period. View historical data on Virtual Interactive Technologies and its competitors. Virtual Interactive Technologies's current Cyclically Adjusted FCF per Share is $-0.15. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Cyclically Adjusted FCF per Share of $-0.15. The current Cyclically Adjusted FCF per Share is $-0.15. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted FCF per Share calculated?
Cyclically Adjusted FCF per Share is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Cyclically Adjusted FCF per Share is $-0.15 as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
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