VRVR (Virtual Interactive Technologies) Inventory Turnover: 0.00 (As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
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What is Virtual Interactive Technologies Inventory Turnover?

Virtual Interactive Technologies VRVR 12 Inventory Turnover is 0.00 as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

Inventory Turnover measures how fast the company turns over its inventory within a year. It is calculated as Cost of Goods Sold divided by Total Inventories. Virtual Interactive Technologies's Cost of Goods Sold for the three months ended in Jun. 2024 was $0.00 Mil. Virtual Interactive Technologies's Average Total Inventories for the quarter that ended in Jun. 2024 was $0.00 Mil.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Virtual Interactive Technologies's Inventory-to-Revenue for the quarter that ended in Jun. 2024 was 0.00.


Virtual Interactive Technologies  (OTCPK:VRVR) Inventory Turnover Explanation

Inventory Turnover measures how fast the company turns over its inventory within a year. A higher Inventory Turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Virtual Interactive Technologies's Days Inventory for the three months ended in Jun. 2024 is calculated as:

Days Inventory =Average Total Inventories (Q: Jun. 2024 )/Cost of Goods Sold (Q: Jun. 2024 )*Days in Period
=0/0*365 / 4
=

2. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Virtual Interactive Technologies's Inventory to Revenue for the quarter that ended in Jun. 2024 is calculated as

Inventory-to-Revenue=Average Total Inventories (Q: Jun. 2024 ) / Revenue (Q: Jun. 2024 )
=0 / 0.01
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Be Aware

Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate Inventory Turnover. An average inventory is a better indication.


Virtual Interactive Technologies Inventory Turnover Related Terms


Virtual Interactive Technologies Inventory Turnover Historical Data

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The historical data trend for Virtual Interactive Technologies's Inventory Turnover can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Inventory Turnover Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Inventory Turnover
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Inventory Turnover Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00
VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
Inventory Turnover is just one metric. See GF Score™, valuation, warning signs, and more.
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Virtual Interactive Technologies Inventory Turnover Calculation

Virtual Interactive Technologies's Inventory Turnover for the fiscal year that ended in Sep. 2023 is calculated as

Inventory Turnover (A: Sep. 2023 )
=Cost of Goods Sold / Average Total Inventories
=Cost of Goods Sold (A: Sep. 2023 ) / ((Total Inventories (A: Sep. 2022 ) + Total Inventories (A: Sep. 2023 )) / count )
=0 / ((0 + 0) / 1 )
=0 / 0
=N/A

Virtual Interactive Technologies's Inventory Turnover for the quarter that ended in Jun. 2024 is calculated as

Inventory Turnover (Q: Jun. 2024 )
=Cost of Goods Sold / Average Total Inventories
=Cost of Goods Sold (Q: Jun. 2024 ) / ((Total Inventories (Q: Mar. 2024 ) + Total Inventories (Q: Jun. 2024 )) / count )
=0 / ((0 + 0) / 1 )
=0 / 0
=N/A

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Inventory Turnover →
What does a Inventory Turnover of 0.00 mean?
Virtual Interactive Technologies (VRVR) has a Inventory Turnover of 0.00 as of Jun. 2024. Inventory turnover equals current-period cost of goods sold divided by average two-period total inventories. View historical data on Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Inventory Turnover too high?
Virtual Interactive Technologies' current Inventory Turnover is 0.00. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Inventory Turnover compare to FMHS and GROM?
Virtual Interactive Technologies' Inventory Turnover of 0.00 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Inventory Turnover for an Interactive Media company?
A good Inventory Turnover depends on the Interactive Media industry context. However, Inventory Turnover should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Inventory Turnover mean?
A high Inventory Turnover can signal that a stock is expensive relative to its fundamentals. Inventory turnover equals current-period cost of goods sold divided by average two-period total inventories. View historical data on Virtual Interactive Technologies and its competitors. Virtual Interactive Technologies's current Inventory Turnover is 0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Inventory Turnover of 0.00. The current Inventory Turnover is 0.00. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Inventory Turnover calculated?
Inventory Turnover is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Inventory Turnover is 0.00 as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
12GF Score

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