VRVR (Virtual Interactive Technologies) Change In Inventory: $0.00 Mil (TTM As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
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What is Virtual Interactive Technologies Change In Inventory?

Virtual Interactive Technologies VRVR 12 Change In Inventory is $0.00 Mil as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

Virtual Interactive Technologies's change in inventory for the quarter that ended in Jun. 2024 was $0.00 Mil. It means Virtual Interactive Technologies's inventory stayed the same from Mar. 2024 to Jun. 2024 .

Virtual Interactive Technologies's change in inventory for the fiscal year that ended in Sep. 2023 was $0.00 Mil. It means Virtual Interactive Technologies's inventory stayed the same from Sep. 2022 to Sep. 2023 .

Virtual Interactive Technologies's Total Inventories for the quarter that ended in Jun. 2024 was $0.00 Mil.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory Turnover measures how fast the company turns over its inventory within a year.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Virtual Interactive Technologies's Inventory-to-Revenue for the quarter that ended in Jun. 2024 was 0.00.


Virtual Interactive Technologies  (OTCPK:VRVR) Change In Inventory Explanation

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Virtual Interactive Technologies's Days Inventory for the quarter that ended in is calculated as:

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Virtual Interactive Technologies's Inventory Turnover for the quarter that ended in Jun. 2024 is calculated as

3. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Virtual Interactive Technologies's Inventory to Revenue for the quarter that ended in Jun. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Virtual Interactive Technologies Change In Inventory Related Terms


Virtual Interactive Technologies Change In Inventory Historical Data

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The historical data trend for Virtual Interactive Technologies's Change In Inventory can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Change In Inventory Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Change In Inventory
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Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Change In Inventory Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00
VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
Change In Inventory is just one metric. See GF Score™, valuation, warning signs, and more.
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Virtual Interactive Technologies Change In Inventory Calculation

Change In Inventory is the difference between last period's ending inventory and the current period's ending inventory.

Change In Inventory for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $0.00 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Change In Inventory →
What does a Change In Inventory of $0.00 Mil mean?
Virtual Interactive Technologies (VRVR) has a Change In Inventory of $0.00 Mil as of Jun. 2024. Change in Inventory is the difference between current-period inventory and past-period inventory. View historical data for Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Change In Inventory too high?
Virtual Interactive Technologies' current Change In Inventory is $0.00 Mil. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Change In Inventory compare to FMHS and GROM?
Virtual Interactive Technologies' Change In Inventory of $0.00 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Change In Inventory for an Interactive Media company?
A good Change In Inventory depends on the Interactive Media industry context. However, Change In Inventory should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Change In Inventory mean?
A high Change In Inventory can signal that a stock is expensive relative to its fundamentals. Change in Inventory is the difference between current-period inventory and past-period inventory. View historical data for Virtual Interactive Technologies and its competitors. Virtual Interactive Technologies's current Change In Inventory is $0.00 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Change In Inventory of $0.00 Mil. The current Change In Inventory is $0.00 Mil. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Change In Inventory calculated?
Change In Inventory is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Change In Inventory is $0.00 Mil as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
12GF Score

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