VRVR (Virtual Interactive Technologies) Debt-to-EBITDA : -8.98 (As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
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What is Virtual Interactive Technologies Debt-to-EBITDA?

Virtual Interactive Technologies VRVR 12 Debt-to-EBITDA is -8.98 as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

Debt-to-EBITDA measures a company's ability to pay off its debt.

Virtual Interactive Technologies's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Jun. 2024 was $1.22 Mil. Virtual Interactive Technologies's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Jun. 2024 was $0.00 Mil. Virtual Interactive Technologies's annualized EBITDA for the quarter that ended in Jun. 2024 was $-0.14 Mil. Virtual Interactive Technologies's annualized Debt-to-EBITDA for the quarter that ended in Jun. 2024 was -8.98.

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt. According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.

The historical rank and industry rank for Virtual Interactive Technologies's Debt-to-EBITDA or its related term are showing as below:

VRVR's Debt-to-EBITDA is not ranked *
in the Interactive Media industry.
Industry Median: 0.69
* Ranked among companies with meaningful Debt-to-EBITDA only.

Virtual Interactive Technologies  (OTCPK:VRVR) Debt-to-EBITDA Explanation

In the calculation of Debt-to-EBITDA, we use the total of Short-Term Debt & Capital Lease Obligation and Long-Term Debt & Capital Lease Obligation divided by EBITDA. In some calculations, Total Liabilities is used to for calculation.


Be Aware

A high Debt-to-EBITDA ratio generally means that a company may spend more time to paying off its debt.

According to Joel Tillinghast's BIG MONEY THINKS SMALL: Biases, Blind Spots, and Smarter Investing, a ratio of Debt-to-EBITDA exceeding four is usually considered scary unless tangible assets cover the debt.


Virtual Interactive Technologies Debt-to-EBITDA Related Terms


Virtual Interactive Technologies Debt-to-EBITDA Historical Data

* Premium members only.

The historical data trend for Virtual Interactive Technologies's Debt-to-EBITDA can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Debt-to-EBITDA Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Debt-to-EBITDA
Get a 7-Day Free Trial Premium Member Only Premium Member Only -4.01 18.78 -13.38 -0.90 -0.50

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Debt-to-EBITDA Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.35 -2.35 -8.98 -8.03 -8.98

VRVR vs FMHS, GROM, NTES: Debt-to-EBITDA Comparison

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Debt-to-EBITDA, along with its competitors' market caps and Debt-to-EBITDA data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies Debt-to-EBITDA vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Debt-to-EBITDA distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Debt-to-EBITDA falls into.


VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
Debt-to-EBITDA is just one metric. See GF Score™, valuation, warning signs, and more.
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Virtual Interactive Technologies Debt-to-EBITDA Calculation

Debt-to-EBITDA measures a company's ability to pay off its debt.

Virtual Interactive Technologies's Debt-to-EBITDA for the fiscal year that ended in Sep. 2023 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(1.211 + 0.01) / -2.453
=-0.50

Virtual Interactive Technologies's annualized Debt-to-EBITDA for the quarter that ended in Jun. 2024 is calculated as

Debt-to-EBITDA=Total Debt / EBITDA
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / EBITDA
=(1.221 + 0) / -0.136
=-8.98

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-EBITDA, the EBITDA of the last fiscal year is used. In calculating the annualized quarterly data, the EBITDA data used here is four times the quarterly (Jun. 2024) EBITDA data.

Frequently Asked Questions Learn more about Debt-to-EBITDA →
What does a Debt-to-EBITDA of -8.98 mean?
Virtual Interactive Technologies (VRVR) has a Debt-to-EBITDA of -8.98 as of Jun. 2024. Debt-to-EBITDA ratio represents the ratio of total debt to total earnings before interest, taxes, depreciation and amortization. View historical data on Virtual Interactive Technologies.
Is Virtual Interactive Technologies' Debt-to-EBITDA too high?
Virtual Interactive Technologies' current Debt-to-EBITDA is -8.98. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Debt-to-EBITDA compare to FMHS and GROM?
Virtual Interactive Technologies' Debt-to-EBITDA of -8.98 can be compared against companies in the Interactive Media industry. The industry median Debt-to-EBITDA is 0.69. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Debt-to-EBITDA for an Interactive Media company?
The median Debt-to-EBITDA among Interactive Media companies is 0.69, based on 307 companies in the industry. Companies in the top quartile (top 25%) have a Debt-to-EBITDA significantly above this median, while those in the bottom quartile fall well below. However, Debt-to-EBITDA should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Debt-to-EBITDA mean?
A high Debt-to-EBITDA can signal that a stock is expensive relative to its fundamentals. Debt-to-EBITDA ratio represents the ratio of total debt to total earnings before interest, taxes, depreciation and amortization. View historical data on Virtual Interactive Technologies. For the Interactive Media industry, the median Debt-to-EBITDA is 0.69 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Virtual Interactive Technologies's current Debt-to-EBITDA is -8.98. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Debt-to-EBITDA of -8.98. The current Debt-to-EBITDA is -8.98. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Debt-to-EBITDA calculated?
Debt-to-EBITDA is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Debt-to-EBITDA is -8.98 as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
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