VRVR (Virtual Interactive Technologies) Return-on-Tangible-Asset: -280.41% (As of Jun. 2024)


VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
Price $0.00
View Full Analysis

What is Virtual Interactive Technologies Return-on-Tangible-Asset?

Virtual Interactive Technologies VRVR 12 Return-on-Tangible-Asset is -280.41% as of Jun. 2024. GuruFocus rates VRVR with a GF Score™ of 12/100.

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Virtual Interactive Technologies's annualized Net Income for the quarter that ended in Jun. 2024 was $-0.27 Mil. Virtual Interactive Technologies's average total tangible assets for the quarter that ended in Jun. 2024 was $0.10 Mil. Therefore, Virtual Interactive Technologies's annualized Return-on-Tangible-Asset for the quarter that ended in Jun. 2024 was -280.41%.

The historical rank and industry rank for Virtual Interactive Technologies's Return-on-Tangible-Asset or its related term are showing as below:

VRVR's Return-on-Tangible-Asset is not ranked *
in the Interactive Media industry.
Industry Median: 0.88
* Ranked among companies with meaningful Return-on-Tangible-Asset only.

Virtual Interactive Technologies  (OTCPK:VRVR) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Virtual Interactive Technologies Return-on-Tangible-Asset Related Terms


Virtual Interactive Technologies Return-on-Tangible-Asset Historical Data

* Premium members only.

The historical data trend for Virtual Interactive Technologies's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies Return-on-Tangible-Asset Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
Return-on-Tangible-Asset
Get a 7-Day Free Trial Premium Member Only Premium Member Only -405.15 -3.40 -34.42 -130.45 -249.73

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -485.56 -595.88 -248.39 -261.75 -280.41

VRVR vs FMHS, GROM, NTES: Return-on-Tangible-Asset Comparison

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies Return-on-Tangible-Asset vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's Return-on-Tangible-Asset falls into.


VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
Return-on-Tangible-Asset is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Virtual Interactive Technologies Return-on-Tangible-Asset Calculation

Virtual Interactive Technologies's annualized Return-on-Tangible-Asset for the fiscal year that ended in Sep. 2023 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Sep. 2023 )  (A: Sep. 2022 )(A: Sep. 2023 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Sep. 2023 )  (A: Sep. 2022 )(A: Sep. 2023 )
=-2.817/( (2.128+0.128)/ 2 )
=-2.817/1.128
=-249.73 %

Virtual Interactive Technologies's annualized Return-on-Tangible-Asset for the quarter that ended in Jun. 2024 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Jun. 2024 )  (Q: Mar. 2024 )(Q: Jun. 2024 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Jun. 2024 )  (Q: Mar. 2024 )(Q: Jun. 2024 )
=-0.272/( (0.097+0.097)/ 2 )
=-0.272/0.097
=-280.41 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Jun. 2024) net income data.

What does a Return-on-Tangible-Asset of -280.41% mean?
Virtual Interactive Technologies (VRVR) has a Return-on-Tangible-Asset of -280.41% as of Jun. 2024. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Virtual Interactive Technologies and its competitors.
Is Virtual Interactive Technologies' Return-on-Tangible-Asset too high?
Virtual Interactive Technologies' current Return-on-Tangible-Asset is -280.41%. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' Return-on-Tangible-Asset compare to FMHS and GROM?
Virtual Interactive Technologies' Return-on-Tangible-Asset of -280.41% can be compared against companies in the Interactive Media industry. The industry median Return-on-Tangible-Asset is 0.88. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Asset for an Interactive Media company?
The median Return-on-Tangible-Asset among Interactive Media companies is 0.88, based on 567 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Asset significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Asset mean?
A high Return-on-Tangible-Asset can signal that a stock is expensive relative to its fundamentals. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Virtual Interactive Technologies and its competitors. For the Interactive Media industry, the median Return-on-Tangible-Asset is 0.88 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Virtual Interactive Technologies's current Return-on-Tangible-Asset is -280.41%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current Return-on-Tangible-Asset of -280.41%. The current Return-on-Tangible-Asset is -280.41%. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Asset calculated?
Return-on-Tangible-Asset is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current Return-on-Tangible-Asset is -280.41% as of Jun. 2024. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
12GF Score

Get the complete analysis for VRVR

Return-on-Tangible-Asset is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

$0.00
Price