VRVR (Virtual Interactive Technologies) EV-to-OCF: -6.30 (As of Jul. 15, 2026)

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VRVR Virtual Interactive Technologies Corp VRVR
12 GF Score
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What is Virtual Interactive Technologies EV-to-OCF?

Virtual Interactive Technologies VRVR 12 EV-to-OCF is -6.30 as of Jul. 15, 2026. GuruFocus rates VRVR with a GF Score™ of 12/100.

EV-to-OCF is calculated as enterprise value divided by its cash flow from operations. As of today, Virtual Interactive Technologies's Enterprise Value is $1.22 Mil. Virtual Interactive Technologies's Cash Flow from Operations for the trailing twelve months (TTM) ended in Jun. 2024 was $-0.19 Mil. Therefore, Virtual Interactive Technologies's EV-to-OCF for today is -6.30.

The historical rank and industry rank for Virtual Interactive Technologies's EV-to-OCF or its related term are showing as below:

VRVR' s EV-to-OCF Range Over the Past 10 Years
Min: -6.3   Med: 0   Max: -6.28
Current: -6.3

During the past 12 years, the highest EV-to-OCF of Virtual Interactive Technologies was -6.28. The lowest was -6.30. And the median was .

VRVR's EV-to-OCF is not ranked
in the Interactive Media industry.
Industry Median: 3.52 vs VRVR: -6.30

EV-to-OCF is a valuation multiple that allows analysts and investors to compare stocks, preferably in the same sector or industry. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio (TTM) to determine the fair market value of a company.

As of today (2026-07-15), Virtual Interactive Technologies's stock price is $0.0005. Virtual Interactive Technologies's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Jun. 2024 was $-0.050. Therefore, Virtual Interactive Technologies's PE Ratio (TTM) for today is At Loss.


Virtual Interactive Technologies  (OTCPK:VRVR) EV-to-OCF Explanation

EV-to-OCF is a valuation multiple that allows analysts and investors to compare stocks, preferably in the same sector or industry. This important multiple is often used in conjunction with, or as an alternative to, the PE Ratio (TTM) to determine the fair market value of a company.

Virtual Interactive Technologies's PE Ratio (TTM) for today is calculated as:

PE Ratio (TTM)=Share Price (Today)/Earnings per Share (Diluted) (TTM)
=0.0005/-0.050
=At Loss

Virtual Interactive Technologies's share price for today is $0.0005.
Virtual Interactive Technologies's Earnings per Share (Diluted) for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.050.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Enterprise Value is used because it is a more complete measure in reflecting how much an investor pays when buying a company. Cash Flow from Operations is an important financial metric because it represents the cash generated from operating activities at a company's disposal. Companies with a low EV-to-OCF ratio, combined with a strong balance sheet are generally considered as undervalued.


Virtual Interactive Technologies EV-to-OCF Related Terms


Virtual Interactive Technologies EV-to-OCF Historical Data

* Premium members only.

The historical data trend for Virtual Interactive Technologies's EV-to-OCF can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Virtual Interactive Technologies EV-to-OCF Chart

Virtual Interactive Technologies Annual Data
Trend Nov14 Nov15 Nov16 Nov17 Nov18 Sep19 Sep20 Sep21 Sep22 Sep23
EV-to-OCF
Get a 7-Day Free Trial Premium Member Only Premium Member Only -17.05 506.10 3,575.40 -39.46 -27.51

Virtual Interactive Technologies Quarterly Data
Aug19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24
EV-to-OCF Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 0.00 0.00 0.00

VRVR vs FMHS, GROM, NTES: EV-to-OCF Comparison

For the Electronic Gaming & Multimedia subindustry, Virtual Interactive Technologies's EV-to-OCF, along with its competitors' market caps and EV-to-OCF data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Virtual Interactive Technologies EV-to-OCF vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Virtual Interactive Technologies's EV-to-OCF distribution charts can be found below:

* The bar in red indicates where Virtual Interactive Technologies's EV-to-OCF falls into.


VRVR
12GF Score
Virtual Interactive Technologies Corp VRVR
EV-to-OCF is just one metric. See GF Score™, valuation, warning signs, and more.
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Virtual Interactive Technologies EV-to-OCF Calculation

Virtual Interactive Technologies's EV-to-OCF for today is calculated as:

EV-to-OCF=Enterprise Value (Today)/Cash Flow from Operations (TTM)
=1.222/-0.194
=-6.30

Virtual Interactive Technologies's current Enterprise Value is $1.22 Mil.
Virtual Interactive Technologies's Cash Flow from Operations for the trailing twelve months (TTM) ended in Jun. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $-0.19 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about EV-to-OCF →
What does a EV-to-OCF of -6.30 mean?
Virtual Interactive Technologies (VRVR) has a EV-to-OCF of -6.30 as of Jul. 15, 2026.
Is Virtual Interactive Technologies' EV-to-OCF too high?
Virtual Interactive Technologies' current EV-to-OCF is -6.30. Overall, Virtual Interactive Technologies has a GF Score™ of 12/100, reflecting its overall financial health beyond just this single metric.
How does Virtual Interactive Technologies' EV-to-OCF compare to FMHS and GROM?
Virtual Interactive Technologies' EV-to-OCF of -6.30 can be compared against companies in the Interactive Media industry. The industry median EV-to-OCF is 3.52. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EV-to-OCF for an Interactive Media company?
The median EV-to-OCF among Interactive Media companies is 3.52, based on 565 companies in the industry. Companies in the top quartile (top 25%) have a EV-to-OCF significantly above this median, while those in the bottom quartile fall well below. However, EV-to-OCF should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EV-to-OCF mean?
A high EV-to-OCF can signal that a stock is expensive relative to its fundamentals. For the Interactive Media industry, the median EV-to-OCF is 3.52 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Virtual Interactive Technologies's current EV-to-OCF is -6.30. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Virtual Interactive Technologies stock overvalued right now?
Virtual Interactive Technologies (VRVR) has a current EV-to-OCF of -6.30. The current EV-to-OCF is -6.30. Virtual Interactive Technologies' overall GF Score™ is 12/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EV-to-OCF calculated?
EV-to-OCF is calculated from a company's financial statements. For Virtual Interactive Technologies (VRVR), the current EV-to-OCF is -6.30 as of Jul. 15, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Virtual Interactive Technologies Business Description

Address 600 17th Street, Suite 2800 South, Denver, CO, USA, 80202
Virtual Interactive Technologies Corp is a next-generation game and metaverse developer that creates immersion experiences by harnessing the latest technologies, including Blockchain and digital assets. The Company's newly launched brand, Extrosive, is building a metaverse that replaces traditional boring financial experiences with a new paradigm, global Prosperity space (gPs). This new asset class dynamically augments global and local realities and builds communities of aligned financial values, virtuous economies, and a trusted network. The Company also entered into a joint development partnership with Duane Lee Dog Chapman, of the Dog The Bounty Hunter fame, to develop and promote multiple games across several platforms.
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